DagrNott CustomDayCycle
Client-synchronized custom visual day, night, dawn, and dusk pacing that leaves water and world time stable.
About this mod Author’s original text
DagrNott_CustomDayCycle
DagrNott_CustomDayCycle is a lightweight mod designed to customize and balance Valheim's day, night, dawn, and dusk cycle pacing.
About the Name: Dagr & Nótt
In Norse mythology, Dagr (the personification of Day) and his mother Nótt (the personification of Night) ride their celestial chariots across the heavens to drive the progression of time. In this mod, Dagr & Nótt empowers you to control the speed of the cosmos, fine-tuning the duration of daylight, nightfall, dawn, and dusk.
Features
- Granular Phase Multipliers: Customize the speed and duration of Dawn, Day, Dusk, and Night independently.
- Extended Balanced Daytime: Defaults to a balanced ~60-minute cycle with extended daylight (~30m) and immersive night (~20m).
- Synchronized Client Visuals: Synchronizes visual cycle pacing across all clients via Jotunn without altering underlying network or water simulation clocks.
Installation Type
- Location: Must be installed on both the Server and the Client.
- Enforcement: Client versions must match the server version.
Manual Install
- Ensure BepInEx and Jotunn are installed.
- Extract the downloaded.zip archive.
- Copy DagrNott_CustomDayCycle.dll into your Valheim/BepInEx/plugins/ folder.
- Launch the game once to generate the default configuration file.
Configuration
The configuration file is automatically created at BepInEx/config/com.bigai.dagrnott_customdaycycle.cfg after running the game once.
| Section | Setting | Default | Description |
|:--- |:--- |:--- |:--- |
| DayCycle | DawnMultiplier | 0.90 | Visual time speed multiplier during Dawn (~5.0 mins). Lower values make Dawn last longer. |
| DayCycle | DayMultiplier | 0.50 | Visual time speed multiplier during Day (~30.0 mins). Lower values make Day last longer. |
| DayCycle | DuskMultiplier | 0.90 | Visual time speed multiplier during Dusk (~5.0 mins). Lower values make Dusk last longer. |
| DayCycle | NightMultiplier | 0.30 | Visual time speed multiplier during Night (~20.0 mins). Lower values make Night last longer. |
| Logging | LogPhaseTransitions | true | Log phase transition events to the server console. |
Controls & Commands
- Keybinds: None.
- Admin Commands: (Chat or Console; requires admin permissions in adminlist.txt)
- /dn (aliases /dn status, /dagrnott, /dagrandnott): Displays current day phase, speed multiplier, day progress %, and cycle configuration.
Compatibility & Safe Removal
- Multiplayer: Must be installed on both server and clients with Jotunn.
- Save Integrity: Safe to add or remove mid-playthrough. DagrNott_CustomDayCycle does not alter underlying world save files or network physics.
AI Disclosure
I made this mod using AI. Most of the code in this mod was AI generated. If you have an issue with this, I completely understand and urge you to not use this mod. This mod ("DagrNott_CustomDayCycle") is meant as a lightweight mod for small servers that don't need all the bells and whistles of a more complex mod.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: