ChaseMods JumpAltersFallingDamage
Jump skill alters the falling damage calculation.
About this mod Author’s original text
# Jump Alters Falling Damage
Jump skill alters the falling damage calculation by increasing the safe fall height and adding falling damage reduction.
Installation
- Install BepInEx.
- Extract the mod into _Valheim_\BepInEx\plugins folder.
- Start the game normally.
- (optional) Configure the damage scaling to your liking using _Valheim_\BepInEx\config\ChaseMods.JumpAltersFallingDamage.cfg.
Configuration
MinUnskilledDamagingHeight
The fall height that starts to damage you at Jump skill level 0. Falling from a height lower than this value causes no damage.
Game default: 4
MinSkilledDamagingHeight
The fall height that starts to damage you at Jump skill level 100. Falling from a height lower than this value causes no damage.
Game default: 4
MaxDamagingHeight
The fall height that causes you maximum fall damage. Falling from a greater height causes no additional damage.
Game default: 16
MaxFallDamageReduction
Fall damage reduction factor at Jump skill level 100.
Game default: 1 (no reduction)
MaxFallDamage
Maximum allowed fall damage (before reduction).
Game default: 100
Changelog
1.1.1
- Calculation fixes (may result in a small increase in fall damage)
- Configuration sanity checks
1.1.0
- MaxFallDamage
- Configuration option descriptions
- Changelog
1.0.1
- Fixed manifest.
1.0.0
- Initial version
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.