Byname

v0.3.2·Updated 2026-09-22

Earn a Viking byname from what you actually do. Titles generate from your own deeds and change as you play.

About this mod Author’s original text

Byname

A byname — Old Norse viðrnefni — is the descriptive nickname a Norse person earned from

their deeds. Erik the Red. Ivar the Boneless. Harald Bluetooth.

Byname gives every player one, generated from what they have actually done in Valheim.

Nobody picks their title. You get the one your saga earned you, and it changes as you play.

Sodden Beekeeper · The Bare-Fisted Gravewalker · Helmsman of the Far Shore

Serpent-Touched Great-Catcher · Jarl of the Nine Crowns · The Unproven Stranger

Titles appear on the second line of a player's nameplate, tinted by how rare they are.

Who needs to install this

Every player, and the server.

Valheim keeps player statistics in each player's own local character file — no peer can read

anyone else's. So each client works out its own title and publishes it for others to see. A

player without Byname installed neither publishes a title nor sees anyone else's.

The server needs it because the server owns the rules: which categories of title are allowed,

whether titles are judged on a character's whole life or only on this world, and how often a

stale title rerolls. Those settings are admin-synced, so a client cannot quietly switch a

category back on.

Byname is declared ClientMustHaveMod. A server running it requires it of everyone who

joins. A Byname client can still join a vanilla server — there will simply be no titles.

How titles are built

A title is assembled from a grammar, not picked from a list. Each slot is filled from a

different area of your play, so a title describes more than one thing about you:

{epithet} {noun} → Sodden Beekeeper

The {epithet} → The Unflinching

{noun} of the {domain} → Angler of the Deep

{epithet} {noun} of the {domain} → Quiet Tiller of the Green Hall

400 fragments are drawn from 158 of Valheim's tracked statistics — deaths by cause, which

creatures you kill and with what, trees felled by species and by the axe they needed, fish by

quality, the largest hall you have ever raised, bees kept, sap drawn, distance sailed, how

far out you have pushed the map without a map.

Most deeds have two to four wordings, and each player is given one of them for good. Three

friends who raised the same hall become a Hallwright, a Roof-Raiser and a

Rafter-Master, not three Hallwrights.

A few rules keep the results honest: rarer deeds win their slot, every extra word has to be

worth adding rather than padding the title out, and no two slots may come from the same area

of play — so nobody ends up "Slaying Slayer of the Slain".

What killed you

Valheim only records that a monster killed you, not which one or where. Byname keeps its own

record of both, so a player who keeps dying in the swamp becomes Mire-Taken or Draugr-Hewn.

That record starts when Byname is installed — earlier deaths still count toward the general

death titles, but not toward these.

When your title changes

Titles are recomputed on login, waking from sleep, respawning, and felling a boss.

Recomputing is not the same as changing. If nothing notable has happened, the result is

identical and nothing is announced — your title does not churn every time you sleep.

The exception is staleness: if a title has stood for 10 in-game days (configurable), it

deliberately rerolls among the titles you equally deserve, so a long-settled character still

sees their story move. It never demotes you to something you did not earn.

Valheim never draws a nameplate for your own character, so Byname shows you your own title in

two other places: a message when it changes, and a line under your name on the inventory

screen.

Commands

/byname in chat, or byname in the console, explains your current title:

You are Drowned of the Green Hall (Rare)

Drowned death by drowning: 12 (needed 8)

Green Hall harvest crop: 520 (needed 400)

Standing since day 84 — rerolls on day 94 if nothing changes.

It reads your own statistics only, changes nothing, and needs no devcommands.

It deliberately does not tell you what you are close to earning.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
Byname-0.3.2.zip
File size
129.2 KiB