Byname
Earn a Viking byname from what you actually do. Titles generate from your own deeds and change as you play.
模組介紹 作者原文
Byname
A byname — Old Norse viðrnefni — is the descriptive nickname a Norse person earned from
their deeds. Erik the Red. Ivar the Boneless. Harald Bluetooth.
Byname gives every player one, generated from what they have actually done in Valheim.
Nobody picks their title. You get the one your saga earned you, and it changes as you play.
Sodden Beekeeper · The Bare-Fisted Gravewalker · Helmsman of the Far Shore
Serpent-Touched Great-Catcher · Jarl of the Nine Crowns · The Unproven Stranger
Titles appear on the second line of a player's nameplate, tinted by how rare they are.
Who needs to install this
Every player, and the server.
Valheim keeps player statistics in each player's own local character file — no peer can read
anyone else's. So each client works out its own title and publishes it for others to see. A
player without Byname installed neither publishes a title nor sees anyone else's.
The server needs it because the server owns the rules: which categories of title are allowed,
whether titles are judged on a character's whole life or only on this world, and how often a
stale title rerolls. Those settings are admin-synced, so a client cannot quietly switch a
category back on.
Byname is declared ClientMustHaveMod. A server running it requires it of everyone who
joins. A Byname client can still join a vanilla server — there will simply be no titles.
How titles are built
A title is assembled from a grammar, not picked from a list. Each slot is filled from a
different area of your play, so a title describes more than one thing about you:
{epithet} {noun} → Sodden Beekeeper
The {epithet} → The Unflinching
{noun} of the {domain} → Angler of the Deep
{epithet} {noun} of the {domain} → Quiet Tiller of the Green Hall
400 fragments are drawn from 158 of Valheim's tracked statistics — deaths by cause, which
creatures you kill and with what, trees felled by species and by the axe they needed, fish by
quality, the largest hall you have ever raised, bees kept, sap drawn, distance sailed, how
far out you have pushed the map without a map.
Most deeds have two to four wordings, and each player is given one of them for good. Three
friends who raised the same hall become a Hallwright, a Roof-Raiser and a
Rafter-Master, not three Hallwrights.
A few rules keep the results honest: rarer deeds win their slot, every extra word has to be
worth adding rather than padding the title out, and no two slots may come from the same area
of play — so nobody ends up "Slaying Slayer of the Slain".
What killed you
Valheim only records that a monster killed you, not which one or where. Byname keeps its own
record of both, so a player who keeps dying in the swamp becomes Mire-Taken or Draugr-Hewn.
That record starts when Byname is installed — earlier deaths still count toward the general
death titles, but not toward these.
When your title changes
Titles are recomputed on login, waking from sleep, respawning, and felling a boss.
Recomputing is not the same as changing. If nothing notable has happened, the result is
identical and nothing is announced — your title does not churn every time you sleep.
The exception is staleness: if a title has stood for 10 in-game days (configurable), it
deliberately rerolls among the titles you equally deserve, so a long-settled character still
sees their story move. It never demotes you to something you did not earn.
Valheim never draws a nameplate for your own character, so Byname shows you your own title in
two other places: a message when it changes, and a line under your name on the inventory
screen.
Commands
/byname in chat, or byname in the console, explains your current title:
You are Drowned of the Green Hall (Rare)
Drowned death by drowning: 12 (needed 8)
Green Hall harvest crop: 520 (needed 400)
Standing since day 84 — rerolls on day 94 if nothing changes.
It reads your own statistics only, changes nothing, and needs no devcommands.
It deliberately does not tell you what you are close to earning.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: