BuildableItems

v1.0.6·Updated 2026-09-25

Will try to make all items buildable - like feasts

About this mod Author’s original text

Buildable Items

This patch makes all items buildable, similar to how feasts can be placed in the world.

How it works

  • At startup, every prefab with an ItemDrop is scanned.
  • If the prefab is readable and not already a Piece, it is automatically given:
  • A Piece component
  • Name, icon, and description from its ItemData
  • Placement effects inherited from the workbench
  • A build requirement that consumes one instance of the item itself
  • The prefab is then added to the Hammer’s build list.

Notes

  • Meshes with Read/Write disabled cannot be processed (Unity strips vertex data).
  • These are skipped to avoid NavMesh build errors.
  • Items with unreadable meshes will not be buildable until their import settings are updated.
  • Special cases like Fish, _material prefabs, and anything already flagged as a Piece are also ignored.
  • Items placed can be removed by Feaster or by picking up.
  • Warning: placing items creates a new item, thus will be a new version when picked up, so will lose all the original data, that is quality, or modded custom data
  • I've excluded Deep North spirit items ( let me know if I should add them, they look odd placed since they are transparent )

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
BuildableItems-1.0.6.zip
File size
73.6 KiB