BuildableItems
Will try to make all items buildable - like feasts
模組介紹 作者原文
Buildable Items
This patch makes all items buildable, similar to how feasts can be placed in the world.
How it works
- At startup, every prefab with an ItemDrop is scanned.
- If the prefab is readable and not already a Piece, it is automatically given:
- A Piece component
- Name, icon, and description from its ItemData
- Placement effects inherited from the workbench
- A build requirement that consumes one instance of the item itself
- The prefab is then added to the Hammer’s build list.
Notes
- Meshes with Read/Write disabled cannot be processed (Unity strips vertex data).
- These are skipped to avoid NavMesh build errors.
- Items with unreadable meshes will not be buildable until their import settings are updated.
- Special cases like Fish, _material prefabs, and anything already flagged as a Piece are also ignored.
- Items placed can be removed by Feaster or by picking up.
- Warning: placing items creates a new item, thus will be a new version when picked up, so will lose all the original data, that is quality, or modded custom data
- I've excluded Deep North spirit items ( let me know if I should add them, they look odd placed since they are transparent )
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
denikson-BepInExPack_Valheim