BrighterWisplight

v1.2.1·Updated 2026-09-03

Makes the Wisplight actually light your way. Brightness and range only.

Screenshots 2 screenshots

About this mod Author’s original text

Brighter Wisplight

The Wisplight pushes back the Mistlands fog, but it barely lights anything — you

still walk in the dark with one hand occupied. This mod makes its light strong

enough to actually see by.

Light only. It does not touch the fog, add items, change recipes, or change

colors.

  • Configurable brightness and range, with a conservative ceiling
  • Optional shadows
  • Client-side: not required on the server or on other players

This is a comfort mod, not an advantage. The limits are deliberately tight: it

helps you see where you step, without turning into a floodlight.

Before / after

Same spot, same night, same Wisplight. Only the light changed.

| Vanilla | With Brighter Wisplight |

|:---: |:---: |

| | |

Note that the fog is untouched. The mist-clearing bubble around you is exactly

the vanilla size — the mod never modifies it. What changes is how far you can see

through the mist, because the light now reaches further.

Installation

Install through Mod Manager / r2modman, or copy

BrighterWisplight.dll into BepInEx/plugins.

Configuration

BepInEx/config/com.pass-os.brighterwisplight.cfg, generated on first launch.

You can edit it while the game is running (F1 with ConfigurationManager) — changes

apply immediately, no restart needed.

| Option | Default | What it does |

| --- | --- | --- |

| Enabled | true | Master switch. Turning it off restores the original values |

| IntensityMultiplier | 1.13 | Brightness. 1 = vanilla. Max 1.5 |

| RangeMultiplier | 4.4 | How far the light reaches. 1 = vanilla. Max 5 |

| CastShadows | false | Cast shadows. Looks good, costs FPS |

| SkipCreatures | true | Skips wisps attached to creatures (Hugin, Munin, Mistwalker) |

| NameFilter | empty | Empty = affects the carried wisp and wisp torches. Fill in to narrow it down |

| VerboseLogging | false | Logs affected objects with before/after values |

Why range goes up more than brightness

The wisp's light is a point light. Raising the intensity blows out the image

long before it solves anything — you get a glare in the middle of the screen and

everything else stays dark. Raising the range is what actually lets you see

where you are stepping. That is why the defaults barely touch intensity and are

generous with range.

If you want a torch feel instead (strong light, close in, with a fast falloff),

go the other way: drop RangeMultiplier to around 1.5 and raise

IntensityMultiplier.

Why you cannot change the color

Earlier versions tried. It does not work, and the reason is worth explaining.

The wisp orb glows through HDR emission, and bloom turns any emission with

all three color channels above 1 into white. The original color escapes this by

accident: the wisp's emission is (0, 3.614, 5.340) — the red channel is

zero. It gets to be very bright and stay blue precisely because one channel

is dark.

Any normal color has all three channels alive. To keep the same brightness they

all have to be high — and then you get a white blob around the wisp. No amount of

tuning fixes it: the problem is the effect, not the value. So the mod does not

try.

I only want my carried wisp affected, not my torches

Turn on VerboseLogging, load into the game, and check BepInEx/LogOutput.log.

It lists the name of every affected object. Copy the name into NameFilter — the

equipped wisp is Demister, wisp torches are _enabled.

Compatibility

The mod uses the Demister component only to locate wisps — it never

modifies it. It coexists cleanly with fog mods such as

MistBeGone, which

patches MistEmitter and ParticleMist, classes this mod never touches.

It does not touch networking, prefabs, or recipes.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
BrighterWisplight-1.2.1.zip
File size
132.7 KiB