BrighterWisplight
Makes the Wisplight actually light your way. Brightness and range only.
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模組介紹 作者原文
Brighter Wisplight
The Wisplight pushes back the Mistlands fog, but it barely lights anything — you
still walk in the dark with one hand occupied. This mod makes its light strong
enough to actually see by.
Light only. It does not touch the fog, add items, change recipes, or change
colors.
- Configurable brightness and range, with a conservative ceiling
- Optional shadows
- Client-side: not required on the server or on other players
This is a comfort mod, not an advantage. The limits are deliberately tight: it
helps you see where you step, without turning into a floodlight.
Before / after
Same spot, same night, same Wisplight. Only the light changed.
| Vanilla | With Brighter Wisplight |
|:---: |:---: |
| | |
Note that the fog is untouched. The mist-clearing bubble around you is exactly
the vanilla size — the mod never modifies it. What changes is how far you can see
through the mist, because the light now reaches further.
Installation
Install through Mod Manager / r2modman, or copy
BrighterWisplight.dll into BepInEx/plugins.
Configuration
BepInEx/config/com.pass-os.brighterwisplight.cfg, generated on first launch.
You can edit it while the game is running (F1 with ConfigurationManager) — changes
apply immediately, no restart needed.
| Option | Default | What it does |
| --- | --- | --- |
| Enabled | true | Master switch. Turning it off restores the original values |
| IntensityMultiplier | 1.13 | Brightness. 1 = vanilla. Max 1.5 |
| RangeMultiplier | 4.4 | How far the light reaches. 1 = vanilla. Max 5 |
| CastShadows | false | Cast shadows. Looks good, costs FPS |
| SkipCreatures | true | Skips wisps attached to creatures (Hugin, Munin, Mistwalker) |
| NameFilter | empty | Empty = affects the carried wisp and wisp torches. Fill in to narrow it down |
| VerboseLogging | false | Logs affected objects with before/after values |
Why range goes up more than brightness
The wisp's light is a point light. Raising the intensity blows out the image
long before it solves anything — you get a glare in the middle of the screen and
everything else stays dark. Raising the range is what actually lets you see
where you are stepping. That is why the defaults barely touch intensity and are
generous with range.
If you want a torch feel instead (strong light, close in, with a fast falloff),
go the other way: drop RangeMultiplier to around 1.5 and raise
IntensityMultiplier.
Why you cannot change the color
Earlier versions tried. It does not work, and the reason is worth explaining.
The wisp orb glows through HDR emission, and bloom turns any emission with
all three color channels above 1 into white. The original color escapes this by
accident: the wisp's emission is (0, 3.614, 5.340) — the red channel is
zero. It gets to be very bright and stay blue precisely because one channel
is dark.
Any normal color has all three channels alive. To keep the same brightness they
all have to be high — and then you get a white blob around the wisp. No amount of
tuning fixes it: the problem is the effect, not the value. So the mod does not
try.
I only want my carried wisp affected, not my torches
Turn on VerboseLogging, load into the game, and check BepInEx/LogOutput.log.
It lists the name of every affected object. Copy the name into NameFilter — the
equipped wisp is Demister, wisp torches are _enabled.
Compatibility
The mod uses the Demister component only to locate wisps — it never
modifies it. It coexists cleanly with fog mods such as
MistBeGone, which
patches MistEmitter and ParticleMist, classes this mod never touches.
It does not touch networking, prefabs, or recipes.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: