BoneAppetit

v3.3.18·Updated 2026-09-28

BoneAppetit foods and cooking stations, maintained for Valheim by AWL Gaming.

About this mod Author’s original text

BoneAppetit

AWL Gaming maintained compatibility build for Valheim.

BoneAppetit was originally created by RockerKitten. AWL Gaming maintains this build because the published 3.3.1 package provides content that is still used by Valheim modpacks but needed compatibility fixes. AWL Gaming does not claim authorship of the original foods, stations, assets, recipes, balance, or gameplay design.

What it adds

  • BoneAppetit's food progression and creature drops.
  • Grill, Griddle, and Prep Table stations.
  • Cooking integration, recipes, items, and associated assets.
  • Compatibility used by Valharvest when BoneAppetit is installed.

Valharvest integrates with BoneAppetit but does not replace BoneAppetit's own foods or stations.

AWL 3.3.18 maintained release

  • Fixed remaining broken textures on BoneAppetit item models, including eggs and dragon eggs.
  • Fixed item visual effects that could render incorrectly after shader conversion.

Localization

BoneAppetit ships Translations/English.json as the translation template. Copy it to another JSON file, keep the token keys unchanged, and translate the values. Translation JSON files can be loaded from the Translations folder or beside BoneAppetit.dll so they continue to work with mod managers that flatten package folders.

Installation

Install on both the server and every client that connects to it. Jotunn and BepInEx are required and are declared as package dependencies.

AWL maintenance and support

  • AWL Gaming website:
  • Maintained source:
  • Bug reports for this maintained build:
  • Optional support for AWL compatibility maintenance and testing:

Support is optional and is for AWL's compatibility, testing, packaging, and maintenance work on this fork. The mod remains available regardless of support.

Original project and attribution

  • Original author: RockerKitten
  • Original source:
  • Original package:
  • Upstream license: WTFPL Version 2, preserved in LICENSE.

The original project README is retained in the source repository as README_UPSTREAM.md for historical documentation and credits.

Source and build

The maintained source is public in the AWL repository above. Build requirements are.NET Framework 4.7.2 targeting support, BepInEx core assemblies, Jotunn, and the game's managed assemblies.

dotnet build.\BoneAppetit.csproj -c Release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-Jotunn

File & checksum

Filename
BoneAppetit-3.3.18.zip
File size
14.8 MiB