BeenThere

v0.3.1·Updated 2026-10-08

Resources drop more in biomes you have been through: per player, by boss kill, with a catch-up tier for returning players.

About this mod Author’s original text

BeenThere

Resources drop more in biomes you have been through. Kill a biome's boss

and its wood, stone and metal drop at a higher rate for you. Returning

from an earlier world? Name a catch-up biome and get the boost up to it

until you kill its boss here. Both rates default to 3x and are configurable.

Progress is per character, not per world. A group of players killing a

boss does nothing for a player who was not there. New players start with

vanilla rates until they kill the first boss, unless they set a catch-up

tier for themselves (or the server has a default catch-up tier set).

Install on the server and on every client; the server sends its settings

and records to clients on connect.

How a drop is decided

The two rules have different reach. The tier rate is for building: a

biome's wood, stone and the like (quartz, tar, soft tissue, black cores,

dvergr lanterns, Fenris claws),

and its ore unless TierRateMetals is off. Each

item follows its biome's boss: Meadows wood through Eikthyr, Black Forest

fine wood, core wood, stone and ore through the Elder, and so on. The table

is config.

The catch-up is for speed: with Scope = Everywhere (the default) it

covers every stackable drop from anything that belongs to a biome at or

below your catch-up tier, trees, rocks, pickables and creatures alike,

except three categories

the server can switch on or off: boss summoning items, planted crops and

their seeds, and ocean creature parts (chitin, serpent scales). Trophies

never scale. Scope = TableOnly limits the catch-up to the tier table.

The player who landed the breaking hit on the tree, log, rock, ore

deposit or creature decides the rate:

  • has killed this tier's boss and the item is in the tier table: tier rate (default 3x);
  • otherwise has a catch-up tier at or above the item's tier, or the tier of the thing that dropped it: catch-up rate (default 3x);
  • otherwise vanilla.

Drops nobody hit, such as a tree knocked over by a falling tree, use the

world's boss key by default (NoAttackerRule) and never the catch-up.

Setting a catch-up tier

Three ways, all answered by the server top-left:

  • In game without a console: open Configuration Manager (F1), find

BeenThere, and set MyTier to a tier name or none. Changing it sends

the request; the setting itself is not the record.

  • Console (F5): beenthere catchup or beenthere catchup none.

beenthere alone shows your record and the rate you get per tier.

  • Server admins, for anyone: beenthere set,

not limited by the allowlist or cap. Admins are the server's

adminlist.txt. Admins also repair kill records with

beenthere credit and beenthere uncredit.

What belongs to which biome comes from the game's own placement data,

so a Meadows birch counts as Meadows wherever it stands and a greydwarf is

Black Forest even in your meadow.

Kill credit

When a boss dies, every character that landed a hit on it is credited with

that tier and a message names them (KillCredit = Attackers; Connected

credits everyone connected instead). A hit from a tame does not count. Any

kill counts, not only the world's first. A credit ends a catch-up it

completes: kill the boss of your catch-up tier, or a later one, and your

catch-up is set to none.

The server also hears the game's own defeat key for the boss, so a kill

made by a client without this mod still credits the players who hit it.

beenthere status names any tier this world has cleared that you are not

credited with, so an admin can fix it.

For server admins

Progress lives in BepInEx/config/BeenThere/state.txt on the server, one

character per line:

world=MyWorld

player=Alice;kills=BlackForest,Meadows,Swamp;catchup=Mistlands

player=Bob;kills=Meadows;catchup=none

Every character gets a line when it first connects. Edit the file while

the server runs; it reloads within a second and pushes to every client. No

catchup field means the server's DefaultTier applies.

Config (syxe.BeenThere.cfg):

  • [Rates] TierRate, CatchUpRate
  • [CatchUp] DefaultTier, Allo

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
BeenThere-0.3.1.zip
File size
34.8 KiB