BeenThere
Resources drop more in biomes you have been through: per player, by boss kill, with a catch-up tier for returning players.
模組介紹 作者原文
BeenThere
Resources drop more in biomes you have been through. Kill a biome's boss
and its wood, stone and metal drop at a higher rate for you. Returning
from an earlier world? Name a catch-up biome and get the boost up to it
until you kill its boss here. Both rates default to 3x and are configurable.
Progress is per character, not per world. A group of players killing a
boss does nothing for a player who was not there. New players start with
vanilla rates until they kill the first boss, unless they set a catch-up
tier for themselves (or the server has a default catch-up tier set).
Install on the server and on every client; the server sends its settings
and records to clients on connect.
How a drop is decided
The two rules have different reach. The tier rate is for building: a
biome's wood, stone and the like (quartz, tar, soft tissue, black cores,
dvergr lanterns, Fenris claws),
and its ore unless TierRateMetals is off. Each
item follows its biome's boss: Meadows wood through Eikthyr, Black Forest
fine wood, core wood, stone and ore through the Elder, and so on. The table
is config.
The catch-up is for speed: with Scope = Everywhere (the default) it
covers every stackable drop from anything that belongs to a biome at or
below your catch-up tier, trees, rocks, pickables and creatures alike,
except three categories
the server can switch on or off: boss summoning items, planted crops and
their seeds, and ocean creature parts (chitin, serpent scales). Trophies
never scale. Scope = TableOnly limits the catch-up to the tier table.
The player who landed the breaking hit on the tree, log, rock, ore
deposit or creature decides the rate:
- has killed this tier's boss and the item is in the tier table: tier rate (default 3x);
- otherwise has a catch-up tier at or above the item's tier, or the tier of the thing that dropped it: catch-up rate (default 3x);
- otherwise vanilla.
Drops nobody hit, such as a tree knocked over by a falling tree, use the
world's boss key by default (NoAttackerRule) and never the catch-up.
Setting a catch-up tier
Three ways, all answered by the server top-left:
- In game without a console: open Configuration Manager (F1), find
BeenThere, and set MyTier to a tier name or none. Changing it sends
the request; the setting itself is not the record.
- Console (F5): beenthere catchup or beenthere catchup none.
beenthere alone shows your record and the rate you get per tier.
- Server admins, for anyone: beenthere set,
not limited by the allowlist or cap. Admins are the server's
adminlist.txt. Admins also repair kill records with
beenthere credit and beenthere uncredit.
What belongs to which biome comes from the game's own placement data,
so a Meadows birch counts as Meadows wherever it stands and a greydwarf is
Black Forest even in your meadow.
Kill credit
When a boss dies, every character that landed a hit on it is credited with
that tier and a message names them (KillCredit = Attackers; Connected
credits everyone connected instead). A hit from a tame does not count. Any
kill counts, not only the world's first. A credit ends a catch-up it
completes: kill the boss of your catch-up tier, or a later one, and your
catch-up is set to none.
The server also hears the game's own defeat key for the boss, so a kill
made by a client without this mod still credits the players who hit it.
beenthere status names any tier this world has cleared that you are not
credited with, so an admin can fix it.
For server admins
Progress lives in BepInEx/config/BeenThere/state.txt on the server, one
character per line:
world=MyWorld
player=Alice;kills=BlackForest,Meadows,Swamp;catchup=Mistlands
player=Bob;kills=Meadows;catchup=none
Every character gets a line when it first connects. Edit the file while
the server runs; it reloads within a second and pushes to every client. No
catchup field means the server's DefaultTier applies.
Config (syxe.BeenThere.cfg):
- [Rates] TierRate, CatchUpRate
- [CatchUp] DefaultTier, Allo
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。
下面這些內容需要先安裝,否則該模組不會生效: