balrond humanoidRandomizer
Auto creates set of variants for vanilla skeletons, Rancid, Draugr, Dragur Elite, Fueling, Fueling Shaman
About this mod Author’s original text
💀 Balrond Humanoid Randomizer
Overview
Balrond Humanoid Randomizer transforms Valheim’s humanoid enemies into dynamic, unpredictable encounters.
From skeletons to goblins, every battle is different—enemies may wield random weapons, adopt new combat styles, or unleash powerful magic.
No two fights will feel the same. Whether you’re exploring dungeons or roaming the plains, be ready for unexpected challenges and legendary variants lurking around every corner.
🛡️ Key Features
- Standard monsters gain new weapons and skills
- Some can become casters of fire, frost, spirit, lightning, or poison
- Fully integrated into world spawns, dungeons, and natural spawners
This mod does not add new monster prefabs—
it dynamically augments vanilla monsters.
🐉 Supported Monsters
- Skeleton
- Rancid Remains (Poison Skeleton)
- Draugr (melee and ranged)
- Draugr Elite
- Goblin (melee and ranged)
- Goblin Shaman
🎭 Variant Highlights
Variants range from melee fighters to archers and spellcasters.
⚔ Melee & Weapon Variants
- Guardian (Mace + Shield)
- Brute (Dual Maces)
- Duelist (Dual Swords)
- Berserker (Dual Axes)
- Bonebreaker (2H Mace)
- Swordmaster (2H Sword)
- Executioner (2H Axe)
- Reaver (Poison 2H Axe)
- Mercenary / Fighter (Mixed 1H Weapons)
- Savage / Pugilist (Fist Weapons)
🏹 Ranged Variants
- Archer (Standard Bow)
- Firestarter (Fire Arrows)
- Sharpshooter (Poison)
- Coldblood (Frost)
- Soulpiercer (Spirit)
🔮 Caster Variants
- Pyromancer (Fire)
- Cryomancer (Frost)
- Thundercaller (Lightning)
- Venomancer (Poison)
- Cultist (Spirit)
- Mage (All elements)
- Cleric (Healing + Spirit/Lightning)
Each variant has 2–6 attacks depending on type.
Casters and archers are more specialized.
🗺 Spawning & Restrictions
- Goblins cannot wield 2H weapons
- Draugr Elite mostly use 2H weapons
- Goblin Shaman only appear as casters
- Skeletons have biome-based variant restrictions
🔹 Manual Spawn
Use the format:
spawn _Variant_
Examples:
spawn Skeleton_Variant_Venomancer
spawn Draugr_Variant_Mage
spawn Goblin_Variant_Guardian
🏰 Spawner Changes
- Increased spawn chance for stronger monsters
- Max stars on natural spawns temporarily 4 (vanilla 2)
- Spawners now drop better loot when destroyed
- Supports up to 6-star monsters (requires external star tools to spawn naturally)
💬 Community & Support
- Join our Discord: Balrond's Den
- Support on Ko-fi: ko-fi.com/balrond1020
⚙️ Installation & Removal
📥 Install
- Place the.dll into BepInEx/plugins
- Launch the game
🗑 Remove
- Simply delete the.dll
- Monsters will revert to vanilla on server restart
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.