balrond ElvenFactionsReborn
Elven Factions Mod Made for MoreGaming server custom content
About this mod Author’s original text
🧝 Balrond Elven Factions Reborn - Mod Documentation
Overview
Balrond Elven Factions Reborn is a complete rework and expansion of the
original ElvenNPC by RustyMods. Mod commissioned for MoreGaming Community and their custom Valheim server
Base of mod comes from source code of creator while is being gradually reworked
This version introduces fully independent Elven factions that
dynamically populate the world as hostile-neutral NPC monsters.
Elven Factions Reborn transforms the world into a living battlefield
between rival Elven societies.
The mod adds three rival Elven factions:
- 🌿 Tree Elves
- ✨ High Elves
- 🌑 Drow Elves
Each faction has its own identity, behavior logic, and NPC variants.
🧬 Core Features
🏹 Three Independent Factions
- High Elves
- Drow Elves
- Tree Elves
- Factions hate each other
- All factions are neutral toward the player by default
- They will attack certain monster types
- They prefer to avoid combat when possible
👥 Dynamic NPC Generation
- NPCs spawn naturally in the world
- Each faction has:
- Male variants
- Female variants
- High Elves and Drow Elves include:
- Ranger type(example HighElfFemale_1)
- Knight type(example HighElfMale_2)
- Tree Elves only include Ranger
- NPCs spawn with a variety of redefined and faction-themed weapons and armors tied to Ranger/Knight types
These NPCs are classified as monster-type entities, meaning they
behave like world-spawned creatures rather than companions but they do have custom made AI that extends basic behavior.
⚙ Configuration
The mod includes a configuration file that allows:
- Adjusting spawn rates
- Modifying NPC stats
- Customizing faction presence
- Fine-tuning difficulty and balance
- Edit Name list
- Edit text that npc says
This allows server owners to tailor faction behavior and world
population.
🧩 Npc Templates
Templates are included for custom NPC creation via mods like KgMarketplace.
Use Prefabs with ID as base model that can be dressed up same as Player:
- NpcTemplete_Elf_Drow_bal
- NpcTemplete_Elf_High_bal
- NpcTemplete_Elf_Tree_bal
- NpcTemplete_Elf_DrowFemale_bal
- NpcTemplete_Elf_HighFemale_bal
- NpcTemplete_Elf_TreeFemale_bal
By default those templates have attached Humanoid and MonsterAI components if you spawn them they will attack with fists anything they find other then player(if not attacked) or Deer
These templates can be used to create custom events, traders, or
additional faction-based content with other npc mods.
🏗 Build Pieces
The mod includes 3 standing lantern banner posts called Posts that will Forces elfish environment:
- Drow Post -> DarkElvesFortress
- High Elf Post -> HighElvesFortress
- Tree Elf Post -> TreeElvesFortress
These serve as thematic decorative structures and faction representation
pieces.
By default they can only be build in admin/debug mode
🧾 Updated Prefab ID List
Old naming conventions have been replaced old items removed and replaced.
✅ Current Usable Prefabs:
Spawnable Monsters (ElfAI)
- HighElfFemale_1
- HighElfMale_1
- HighElfFemale_2
- HighElfMale_2
- DrowElfFemale_1
- DrowElfMale_1
- DrowElfFemale_2
- DrowElfMale_2
- TreeElfFemale_1
- TreeElfMale_1
Custom Item/Prefab ID
- NpcArmorHighElfHeavyChest_bal,
- NpcArmorHighElfRangerChest_bal,
- NpcArmorHighElfRangerLegs_bal,
- HelmetHighElf_bal,
- HelmetHighElfHood_bal,
- CapeHighElf_bal,
- NpcArmorDrowElfHeavyChest_bal,
- NpcArmorDrowElfRangerChest_bal,
- NpcArmorDrowElfRangerLegs_bal",
- NpcArmorDrowElfPlateLegs_bal",
- HelmetDrowElf_bal,
- HelmetDrowElfHood_bal",
- HelmetDrowElfHood2_bal",
- CapeDrow_bal",
Prefabs from orginal version
- RS_HelmetDrowElfRogue
- RS_HelmetHighElfCommander
- DrowBannerPost_RS
- HighBannerPost_RS
- TreeBannerPost_RS
Old IDs such as DrowElf_Male_1 are no longer present.
🛠 Compatibility Notes
- Designed for world integration and server environments
- Works with spawn-control and world-expansion tools
- Marketplace-ready via included templates
- Will conflict with the original ElvenNPC mod
📂 Installation
I
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.