balrond constructions

v1.5.0·Updated 2026-10-06

A growing set of over 300 construction pieces of both vanilla types and new

About this mod Author’s original text

🏗️ Constructions - Mod Documentation

Overview

Constructions is a modular building expansion for Valheim, introducing over 150+ build pieces crafted for stone, marble, clay, wood, and more.

It adds depth and variety to your architectural options while preserving vanilla aesthetics and supporting modded synergy.

All objects with the suffix _bal originate from this or other Balrond mods.

🧰 Key Features

  • 🧱 150+ modular building pieces
  • 🪨 Materials: stone, clay, black marble, darkwood, hardwood, crystal, iron
  • 🚪 New gates, platforms, trims, stairs, secret doors, arches
  • 🧩 Includes build extensions and decorative modular sets
  • 🛠 Compatible with Balrond Amazing Nature (but no longer required)
  • 🔧 No configuration files—edit using WackyDB

🧱 Content Highlights

🧱 Structure & Material Sets

  • Stone, Clay, Black Marble, Wood, Iron, Darkwood, and Hardwood components
  • Includes platforms, floors, walls, stairs, beams, roofs, pillars, and gates
  • Modular build designs for grausten, emberwood, crystal, and more

🏰 Special Features

  • Decorative pieces: cheese blocks, bone fragments, engraved tiles
  • Secret doors, modular chains, vines, vines with hooks, spiked gates
  • Trimmed and tiered roofing systems (multiple slope angles)

⚙ Dynamic Integration

  • Recipes adapt when Amazing Nature is present
  • Hidden building blocks unlock with Amazing Nature

🔌 Requirements & Compatibility

  • ✅ No longer requires Amazing Nature
  • ✅ Compatible with Build Extensions (e.g., Sears Catalog)
  • ⚙️ WackyDB or Expand World recommended for custom edits

💬 Community & Support

  • 💬 Join our Discord: Balrond’s Den
  • ☕ Support on Ko-fi: ko-fi.com/balrond1020

📌 Additional Details

  • Vanilla build categories preserved
  • Config-free by design
  • Actively updated with new themed sets

📚 Table of Contents

❓ FAQ

Where do I find configs?

There are no configs. This mod is meant to be played as-is.

Does the mod require server sync?

No. The mod works locally and does not sync data.

Are translations synced?

No. Translation files are local-only.

What are [tag_something] placeholders I see in game?

These are missing translation tags. Copy English.json from:

  • config/BalrondAmazingNature-translation/

How do I add translations?

  • Copy English.json, rename it (e.g. Polish.json)
  • Add entries like:

"tag_example": "My translated text"

Can this help translate other mods?

Yes! Add tags like [mod_item_name] to your.json file. Ensure this mod loads after the one you're translating.

🧬 Prefab ID List

List

  • "ashwood_decowall_divider_bal",
  • "ashwood_roof26_bal",
  • "ashwood_roof45_bal",
  • "ashwood_roof_icorner_45_bal",
  • "ashwood_roof_icorner_left45_bal",
  • "ashwood_roof_icorner_right45_bal",
  • "ashwood_roof_ocorner_45_bal",
  • "ashwood_roof_top45_bal",
  • "ashwood_roof_top_quarter_bal",
  • "ashwood_wall_beam_64_bal",
  • "bg_stake_wall_bal",
  • "bigstonepillar4m_bal",
  • "bigstonepillar4m_reverse_bal",
  • "blackmarble_1x1_enforced_bal",
  • "blackmarble_2x2x1_bal",
  • "blackmarble_2x2_enforced_bal",
  • "blackmarble_beam_bal",
  • "blackmarble_columnbase_bal",
  • "blackmarble_columntop_bal",
  • "blackmarble_creep_slope_inverted_2x2x1_bal",
  • "blackmarble_floor4m_bal",
  • "blackmarble_gate_bal",
  • "blackmarble_head_big01_bal",
  • "blackmarble_head_big02_bal",
  • "blackmarble_long_stair_bal",
  • "blackmarble_pole_bal",
  • "blackmarble_roof27_bal",
  • "blackmarble_slope1x2_bal",
  • "blackmarble_slope1x2_inverted_bal",
  • "blackmarble_stair_corner_bal",
  • "blackmarble_stair_corner_left_bal",
  • "blackmarble_stair_inner_bal",
  • "blackmarble_stair_outer_bal",
  • "blackmarble_stone_ladder_bal",
  • "blackmarble_Wall_Window_2x2_bal",
  • "BoneFragmentsFloorl1_bal",
  • "BoneFragmentsFloorl2_bal",
  • "bone_fence_bal",
  • "bridge_end_bal",
  • "bridge_floor_bal",
  • "bronze_gate_left_bal",
  • "bush_roof_bal",
  • "bush_roof_icorner_bal",
  • "bush_roof_ocorner_bal",
  • "bush_roof_top_bal",
  • "CheeseBlock_bal",
  • "chitin_wall_spikes_bal",
  • "ClayBeam_bal",
  • "ClayCube_bal",
  • "ClayPole_bal",
  • "clayr_arch_bal",
  • "ClayWall_bal",
  • "ClayWall_ha

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

File & checksum

Filename
balrond_constructions-1.5.0.zip
File size
38.5 MiB