balrond constructions

版本 v1.5.0·更新於 2026-10-06

A growing set of over 300 construction pieces of both vanilla types and new

模組介紹 作者原文

🏗️ Constructions - Mod Documentation

Overview

Constructions is a modular building expansion for Valheim, introducing over 150+ build pieces crafted for stone, marble, clay, wood, and more.

It adds depth and variety to your architectural options while preserving vanilla aesthetics and supporting modded synergy.

All objects with the suffix _bal originate from this or other Balrond mods.

🧰 Key Features

  • 🧱 150+ modular building pieces
  • 🪨 Materials: stone, clay, black marble, darkwood, hardwood, crystal, iron
  • 🚪 New gates, platforms, trims, stairs, secret doors, arches
  • 🧩 Includes build extensions and decorative modular sets
  • 🛠 Compatible with Balrond Amazing Nature (but no longer required)
  • 🔧 No configuration files—edit using WackyDB

🧱 Content Highlights

🧱 Structure & Material Sets

  • Stone, Clay, Black Marble, Wood, Iron, Darkwood, and Hardwood components
  • Includes platforms, floors, walls, stairs, beams, roofs, pillars, and gates
  • Modular build designs for grausten, emberwood, crystal, and more

🏰 Special Features

  • Decorative pieces: cheese blocks, bone fragments, engraved tiles
  • Secret doors, modular chains, vines, vines with hooks, spiked gates
  • Trimmed and tiered roofing systems (multiple slope angles)

⚙ Dynamic Integration

  • Recipes adapt when Amazing Nature is present
  • Hidden building blocks unlock with Amazing Nature

🔌 Requirements & Compatibility

  • ✅ No longer requires Amazing Nature
  • ✅ Compatible with Build Extensions (e.g., Sears Catalog)
  • ⚙️ WackyDB or Expand World recommended for custom edits

💬 Community & Support

  • 💬 Join our Discord: Balrond’s Den
  • ☕ Support on Ko-fi: ko-fi.com/balrond1020

📌 Additional Details

  • Vanilla build categories preserved
  • Config-free by design
  • Actively updated with new themed sets

📚 Table of Contents

❓ FAQ

Where do I find configs?

There are no configs. This mod is meant to be played as-is.

Does the mod require server sync?

No. The mod works locally and does not sync data.

Are translations synced?

No. Translation files are local-only.

What are [tag_something] placeholders I see in game?

These are missing translation tags. Copy English.json from:

  • config/BalrondAmazingNature-translation/

How do I add translations?

  • Copy English.json, rename it (e.g. Polish.json)
  • Add entries like:

"tag_example": "My translated text"

Can this help translate other mods?

Yes! Add tags like [mod_item_name] to your.json file. Ensure this mod loads after the one you're translating.

🧬 Prefab ID List

List

  • "ashwood_decowall_divider_bal",
  • "ashwood_roof26_bal",
  • "ashwood_roof45_bal",
  • "ashwood_roof_icorner_45_bal",
  • "ashwood_roof_icorner_left45_bal",
  • "ashwood_roof_icorner_right45_bal",
  • "ashwood_roof_ocorner_45_bal",
  • "ashwood_roof_top45_bal",
  • "ashwood_roof_top_quarter_bal",
  • "ashwood_wall_beam_64_bal",
  • "bg_stake_wall_bal",
  • "bigstonepillar4m_bal",
  • "bigstonepillar4m_reverse_bal",
  • "blackmarble_1x1_enforced_bal",
  • "blackmarble_2x2x1_bal",
  • "blackmarble_2x2_enforced_bal",
  • "blackmarble_beam_bal",
  • "blackmarble_columnbase_bal",
  • "blackmarble_columntop_bal",
  • "blackmarble_creep_slope_inverted_2x2x1_bal",
  • "blackmarble_floor4m_bal",
  • "blackmarble_gate_bal",
  • "blackmarble_head_big01_bal",
  • "blackmarble_head_big02_bal",
  • "blackmarble_long_stair_bal",
  • "blackmarble_pole_bal",
  • "blackmarble_roof27_bal",
  • "blackmarble_slope1x2_bal",
  • "blackmarble_slope1x2_inverted_bal",
  • "blackmarble_stair_corner_bal",
  • "blackmarble_stair_corner_left_bal",
  • "blackmarble_stair_inner_bal",
  • "blackmarble_stair_outer_bal",
  • "blackmarble_stone_ladder_bal",
  • "blackmarble_Wall_Window_2x2_bal",
  • "BoneFragmentsFloorl1_bal",
  • "BoneFragmentsFloorl2_bal",
  • "bone_fence_bal",
  • "bridge_end_bal",
  • "bridge_floor_bal",
  • "bronze_gate_left_bal",
  • "bush_roof_bal",
  • "bush_roof_icorner_bal",
  • "bush_roof_ocorner_bal",
  • "bush_roof_top_bal",
  • "CheeseBlock_bal",
  • "chitin_wall_spikes_bal",
  • "ClayBeam_bal",
  • "ClayCube_bal",
  • "ClayPole_bal",
  • "clayr_arch_bal",
  • "ClayWall_bal",
  • "ClayWall_ha

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

檔案與校驗

檔案名稱
balrond_constructions-1.5.0.zip
檔案大小
38.5 MiB