Autolocalization
Make all mod interfaces display in your preferred language!
About this mod Machine translation
🌍 AutoLocalization Engine
Make all mod configuration texts display in your preferred language!
✨ What This Mod Does For You
- 🎯 Native Language Experience - Convert all mod configuration texts to your preferred language
- 🔄 Automatic Detection - Intelligently discovers all text content that needs translation
- 📝 Easy Translation - Simple text editing to complete language conversion
- ⚡ Smooth Performance - Optimized for large numbers of mods, doesn't affect gameplay
- 🌐 Multi-language Support - Supports any language you prefer
- 🛡 Stable & Safe (v1.5.6) - Safer handling of invalid translations and config keys to prevent crashes
🎯 How It Works
Step 1: Automatic Scanning
The mod automatically scans all your installed mods to find text content that needs translation
Step 2: Generate Translation Files
The system creates two files:
- 📄 collected_items.yaml - Contains all original text needing translation
- 📄 translations.yaml - Where you add your language translations
Step 3: Enjoy Native Language Reading
Simply fill in your translations and restart the game to enjoy reading in your native language!
📥 Installation Guide
- Download the mod file
- Extract to your game's BepInEx/plugins folder
- Start the game
- Begin enjoying automatic localization services!
💡 Recommended (optional): Placing this mod early in the load order can help capture more config texts, but it is not required
🛠️ How to Use
First Time Setup
- Start the game - the mod begins working automatically
- Find generated files in BepInEx/config/Autolocalization
- Open the translations.yaml file
- Add your translations using the format: Original Text: Translation
- Save the file and restart the game
Translation Example
The system supports two YAML file formats. You can use either format:
Flat Format (Simple, backward-compatible)
English to Chinese
Graphics Settings: graphics settings
Master Volume: master volume
Enable Shadows: Enable shadows
English to Japanese
Graphics Settings: グラフィック Settings
Master Volume: マスターボリューム
Enable Shadows: シャドウをeffectiveにする
English to Korean
Graphics Settings: 그래픽 설정
Master Volume: 마스터 볼륨
Enable Shadows: 그림자 활성화
English to French
Graphics Settings: Paramètres graphiques
Master Volume: Volume principal
Enable Shadows: Activer les ombres
English to Spanish
Graphics Settings: Configuración de gráficos
Master Volume: Volumen principal
Enable Shadows: Habilitar sombras
English to German
Graphics Settings: Grafik-Einstellungen
Master Volume: Hauptlautstärke
Enable Shadows: Schatten aktivieren
English to Russian
Graphics Settings: Настройки графики
Master Volume: Основная громкость
Enable Shadows: Включить тени
Nested Format (Grouped by mod GUID, recommended for large projects)
Grouped by mod GUID for better organization
com.example.mod1:
"Graphics Settings": "Graphics Settings"
"Master Volume": "Master Volume"
"Enable Shadows": "Enable Shadows"
com.example.mod2:
"Graphics Settings": "Graphics Settings"
"Master Volume": "マスターボリューム"
"Enable Shadows": "シャドウを Effective にする"
com.example.mod3:
"Graphics Settings": "그래픽 설정"
"Master Volume": "마스터 볼륨"
"Enable Shadows": "그림자 활성화"
com.example.mod4:
"Graphics Settings": "Paramètres graphiques"
"Master Volume": "Volume principal"
"Enable Shadows": "Activer les ombres"
com.example.mod5:
"Graphics Settings": "Configuración de gráficos"
"Master Volume": "Volumen principal"
"Enable Shadows": "Habilitar sombras"
com.example.mod6:
"Graphics Settings": "Grafik-Einstellungen"
"Master Volume": "Hauptlautstärke"
"Enable Shadows": "Schatten aktivieren"
com.example.mod7:
"Graphics Settings": "Настройки графики"
"Master Volume": "Основная громкость"
"Enable Shadows": "Включить тени"
💡 Tip: The system automatically detects and loads both formats. Use nested format for better organization when managing translations for multiple mods.
When Installing New Mods
- New mod text is automatically added to collection files
- Simply add translations for new content in your translation file
- Save …
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: