AgeOfJarls
Found settlements, rescue settlers and let them work and fight for you. Co-op, existing worlds.
About this mod Author’s original text
Age of Jarls (Era Jarlów)
Found a settlement, rescue settlers and let them live, work and fight for you — in single player, on a dedicated
server and in co-op. Works in new and existing worlds.
Features
- Settlers — every settler has a name, looks, an origin and up to three of 13 traits (diligent, strong,
hawk-eyed, night owl, veteran...). Order them with [E] (window) or the command wheel (radial, like the emote
wheel): press H while looking at a settler — up to 40 m away — to call it (come to me!), stop it, send it to
attack, fall back, go home or open its window; press H looking elsewhere for your squad's orders, with the creature
in your sight as the attack target. The game's wheel (G) has the same squad orders under Commands. By default a
settler is knocked out, not killed: it gets up with its gear (permanent death is an option). In Realistic mode
(General/Mode) a knocked-out settler waits for help - you ([E]) or a settler nearby - and dies after
Settlers/RescueMinutes without it; workers then also carry a limited load per trip. Its window's
Equipment tab takes single items back (Take / Take 1) or the whole bag, worn gear included, straight into
your inventory - also in co-op, whichever machine simulates the settler. A settler that follows you is your
guard: it keeps to your shoulder, out of the camera, and fights the enemies that come for you - never farther
from you than Commands/GuardLeash. Settlers around you are on the map like players, in gold. The mod updates
itself from its update page ( in the main menu and asks for a restart; off with
Updates/AutoUpdate. Portals: your jump is quicker, your followers come along, and settlers take a portal on
their own when it shortens a trip. Areas: press Z on the big map to mark a warehouse (its chests count as
the settlement's, also behind a portal) or any named area of your settlement; the map shows the settlement circle
and its areas.
- They fight like you do — a settler raises its shield (or weapon) against a blow about to land, times it for a
perfect block once it has learned the creature's wind-up, turns on the enemy striking it, fights with the weapon of
its role (bow from afar, melee up close) and backs off when caught with only a bow in hand.
- Jarl's Table — founds a settlement (radius 30–60 m, tiers 0–7 unlocked by bosses). Its window has tabs for
the settlement, the members, the settlers (orders, dismissal), work, storage, defence and the chronicle.
- Built together, bigger together — every player who joins (as a member) adds the tier's settler limit again (two
players = twice the settlers), more radius and more worker places at the totems. Up to two Jarls rule with
equal rights; below them Hersirs run the settlement, Huscarls lead the troop and Karls live there and
bring their settlers; guests only look. Sieges grow with the number of players at home.
- Life at home — settlers get a free bed (they sleep in it at night), eat from the Settlement Cauldron, carry
what they find into sorted chests (same item → same kind → an empty chest, never mixing; [Shift+E] on a chest
sets what it is for), open and close doors, and heal in bed when wounded. Morale (food, bed, variety, feasts) sets
their work pace.
- Work Totems — Woodcutter, Hauler, Miner, Smelter, Builder, Farmer and Cook: standards you plant anywhere in
the settlement, no workbench needed. Set the zone (8–30 m), the hours and a priority: free settlers take free places
by themselves (or assign them by hand). Upgrade a totem (3 levels) for more places and faster work. Woodcutters can
replant. Tools come from you (axe, pickaxe, hammer).
- While you are away — when you come back, the settlement credits the work of your absence (up to 2 days): wood,
stone, bars from the smelters, cooked food, the harvest.
- Recruitment — castaways reach the shore after your first table and walk to it; captives wait behind bars in
enemy camps (also in old worlds): beat the guar
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: