AgeOfJarls

版本 v0.9.0·更新於 2026-10-07

Found settlements, rescue settlers and let them work and fight for you. Co-op, existing worlds.

模組介紹 作者原文

Age of Jarls (Era Jarlów)

Found a settlement, rescue settlers and let them live, work and fight for you — in single player, on a dedicated

server and in co-op. Works in new and existing worlds.

Features

  • Settlers — every settler has a name, looks, an origin and up to three of 13 traits (diligent, strong,

hawk-eyed, night owl, veteran...). Order them with [E] (window) or the command wheel (radial, like the emote

wheel): press H while looking at a settler — up to 40 m away — to call it (come to me!), stop it, send it to

attack, fall back, go home or open its window; press H looking elsewhere for your squad's orders, with the creature

in your sight as the attack target. The game's wheel (G) has the same squad orders under Commands. By default a

settler is knocked out, not killed: it gets up with its gear (permanent death is an option). In Realistic mode

(General/Mode) a knocked-out settler waits for help - you ([E]) or a settler nearby - and dies after

Settlers/RescueMinutes without it; workers then also carry a limited load per trip. Its window's

Equipment tab takes single items back (Take / Take 1) or the whole bag, worn gear included, straight into

your inventory - also in co-op, whichever machine simulates the settler. A settler that follows you is your

guard: it keeps to your shoulder, out of the camera, and fights the enemies that come for you - never farther

from you than Commands/GuardLeash. Settlers around you are on the map like players, in gold. The mod updates

itself from its update page ( in the main menu and asks for a restart; off with

Updates/AutoUpdate. Portals: your jump is quicker, your followers come along, and settlers take a portal on

their own when it shortens a trip. Areas: press Z on the big map to mark a warehouse (its chests count as

the settlement's, also behind a portal) or any named area of your settlement; the map shows the settlement circle

and its areas.

  • They fight like you do — a settler raises its shield (or weapon) against a blow about to land, times it for a

perfect block once it has learned the creature's wind-up, turns on the enemy striking it, fights with the weapon of

its role (bow from afar, melee up close) and backs off when caught with only a bow in hand.

  • Jarl's Table — founds a settlement (radius 30–60 m, tiers 0–7 unlocked by bosses). Its window has tabs for

the settlement, the members, the settlers (orders, dismissal), work, storage, defence and the chronicle.

  • Built together, bigger together — every player who joins (as a member) adds the tier's settler limit again (two

players = twice the settlers), more radius and more worker places at the totems. Up to two Jarls rule with

equal rights; below them Hersirs run the settlement, Huscarls lead the troop and Karls live there and

bring their settlers; guests only look. Sieges grow with the number of players at home.

  • Life at home — settlers get a free bed (they sleep in it at night), eat from the Settlement Cauldron, carry

what they find into sorted chests (same item → same kind → an empty chest, never mixing; [Shift+E] on a chest

sets what it is for), open and close doors, and heal in bed when wounded. Morale (food, bed, variety, feasts) sets

their work pace.

  • Work Totems — Woodcutter, Hauler, Miner, Smelter, Builder, Farmer and Cook: standards you plant anywhere in

the settlement, no workbench needed. Set the zone (8–30 m), the hours and a priority: free settlers take free places

by themselves (or assign them by hand). Upgrade a totem (3 levels) for more places and faster work. Woodcutters can

replant. Tools come from you (axe, pickaxe, hammer).

  • While you are away — when you come back, the settlement credits the work of your absence (up to 2 days): wood,

stone, bars from the smelters, cooked food, the harvest.

  • Recruitment — castaways reach the shore after your first table and walk to it; captives wait behind bars in

enemy camps (also in old worlds): beat the guar

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。 多人連線時,主機與所有用戶端需要安裝一致的模組。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

denikson-BepInExPack_ValheimValheimModding-Jotunn

檔案與校驗

檔案名稱
AgeOfJarls-0.9.0.zip
檔案大小
535.4 KiB