BloodyBoss
Advanced VBlood world boss system with dynamic scaling, boss mechanics, ability discovery, and visual configuration tool. Create epic encounters that adapt to your server population.
About this mod Author’s original text
BloodyBoss v2.1.5
BloodyBoss is an advanced mod for V Rising that allows you to create dynamic VBlood world bosses with intelligent scaling, progressive difficulty, and extensive customization options. Create epic encounters that adapt to your player base and provide engaging challenges for solo players and large groups alike.
🆕 What's New in v2.1.3
🔧 Critical Fixes
- Boss persistence on server restart - Bosses now properly retain all custom configurations after server restarts
- TeamReference synchronization - Fixed Entity.Null errors with smart team synchronization system
- Cleanup command improved - Now properly clears drop tables to prevent vanilla drops
✨ New Features
- Smart boss recovery - Automatic entity detection and re-linking on server startup
- Deferred reconfiguration - Boss settings are reapplied when players connect after restart
- Mechanic reset system - Boss mechanics automatically reset when boss regenerates to full health
- Minion tracking system - Clones and summons are now properly tracked and destroyed when boss dies
📜 Previous Updates - v2.1.2
✨ New Features
- Item reward notifications - Players now receive private chat messages showing each item received from boss kills
- Customizable item colors - Each reward item can have its own color in chat messages using the Color configuration
🐛 Critical Bug Fix
- Fixed vanilla boss rewards - Vanilla bosses no longer give mod-configured rewards when killed. Only bosses spawned by BloodyBoss will drop the configured items
📜 Previous Updates - v2.1.1
🔧 Bug Fixes & Improvements
- Boss persistence fix - Bosses are now properly validated on server restart, preventing invalid entities
- Hash collision prevention - Using GUID instead of GetHashCode for unique boss identifiers
- VBlood reward prevention - Critical components removed to prevent unintended VBlood unlocks from world bosses
- Server cleanup command - New.bb cleanup command for server maintenance and entity cleanup
- Enhanced clone mechanics - Clones can no longer be consumed for VBlood rewards
📜 Previous Updates - v2.1.0
🎯 Dynamic Scaling System
- Automatic scaling based on online players - bosses become stronger with more players
- Separate multipliers for health and damage scaling
- Configurable caps to prevent overwhelming difficulty
- Real-time adjustment as players join or leave the server
📈 Progressive Difficulty
- Consecutive spawn tracking - bosses become more challenging if they keep spawning
- Escalating rewards for defeating harder iterations
- Automatic reset on successful kills or configurable persistence
- Visual indicators showing difficulty progression
🎭 Phase Announcement System
- Dynamic phase notifications when bosses scale up or down
- Fully customizable messages supporting multiple languages
- Color-coded difficulty levels (Normal, Hard, Epic, Legendary)
- Special effects for high-tier encounters
- Consecutive spawn milestones with unique announcements
🎮 Advanced Command System
New administrative and player commands for enhanced control:
- Boss management - despawn, pause, resume boss timers
- Debugging tools - detailed status and technical information
- Simulation commands - test boss mechanics safely
- Teleportation system - configurable player/admin access to boss locations
- Force mechanics - manually trigger drops, reset kill counters
🎯 Boss Mechanics System
Add special combat mechanics to create challenging encounters:
- Stun Mechanic - Stun players with visual warnings
- AoE Attacks - Create damaging areas with different elements
- Slow Mechanic - Drain energy and slow players
- Absorb Mechanic - Boss drains health or shields
- Phase-based triggers - Mechanics activate at health thresholds
⚙️ Enhanced Configuration
- Modular settings for all new systems
- Per-server customization of messages and behavior
- Granular control over scaling parameters
- Backward compatibility with existing configurations
🏰 Smart Territory System
- Castle detection - automatically detects player-buil
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: