Bloodcraft

v1.13.22·Updated 2026-05-15

Leveling, expertise, legacies, professions, familiars, classes, quests!

Screenshots 1 screenshots

About this mod Author’s original text

Table of Contents

  • Eclipse

Features

Feature Overview

Experience Leveling

  • Gain experience and level up, primarily from slaying enemies.

-.lvl log (toggle experience gain logging in chat)

-.lvl get (view current level and experience progress)

  • Rested XP accumulates while logged out in a coffin.
  • Stone coffins provide full rested gains, wooden coffins provide half

Weapon Expertise

  • Gain levels in weapon types when slaying (equipped for final blow) enemies.

-.wep log (toggle gains logging in chat)

-.wep get (view weapon progression/stat details)

  • Pick stats to enhance per weapon when equipped.

-.wep lst (view weapon bonus stat options)

-.wep cst [Weapon] [WeaponStat] (select bonus stat for entered weapon)

-.wep rst (reset stat selection for current weapon)

  • Stat bonus values scale with player weapon expertise level per weapon.
  • classes have synergies with different weapon stats (see Classes)

Blood Legacies

  • Gain levels in blood types when feeding on (executes and completions) enemies.

-.bl log (toggle gains logging in chat)

-.bl get (view blood progression/stat details)

  • Pick stats to enhance per blood when using.

-.bl lst (view blood bonus stat options)

-.bl cst [Blood] [BloodStat] (select bonus stat for entered weapon)

-.bl rst (reset stat selection for current weapon)

  • Stat bonus values scale with player blood legacy level per blood.
  • classes have synergies with different blood stats (see Classes)

Classes

  • Select a class for free when starting and change later for a cost.

-.class l (list available classes)

-.class c [Class] (select a class)

-.class change [Class] (change class, costs configured items)

  • Classes provide:
  • Weapon & Blood Stat Synergies which increase the effectiveness for specific stats from expertise and legacies
  • On-Hit Effect debuffs applied at configured chance when the player deals damage (ignite, weaken, chill, etc. will apply secondary effect that either buffs you or debuffs enemy further if first effect is already present on target)
  • Extra Spells from the themed spell school of the class, one of which unlocks every leveling prestige by default; these can be used on Shift key

Familiars

  • Unlock and summon defeated enemies as your familiar.

-.fam l (list familiars in current box)

-.fam b [#] (summon an unlocked familiar)

-.fam ub (unbind current familiar)

  • Familiars level up with experience like the player, stats scale with level and familiar prestiges.

-.fam gl (view current familiar stats and level)

-.fam pr [Stat] (prestige a familiar to gain additional stat bonuses at max or for schematics)

  • Familiar Battles with queue system (must designate an arena, one allowed currently).

-.fam challenge [Player] (challenge another player to battle, accept by emoting yes and decline by emoting no)

-.fam sba (set battle arena location, best to enclose so players cannot interfere and view only)

  • Shinies:
  • 20% chance for random shiny effect on first unit unlock, 100% chance on repeated unit unlock
  • Chance when dealing damage to apply respective spell school debuff, same proc chance as configured for class onhit effects

-.fam shiny [SpellSchool] (apply or change shiny, requires vampiric dust)

  • Familiar unlocks can be shared with clan or party members within experience share distance when ShareUnlocks is enabled.
  • Familiars can equip gear when emote actions (.fam e, list available emote actions with.fam actions) are enabled; beckon to enter interact mode, setting EquipmentOnly to true limits this to equipment slots only without a useable inventory.
  • Spend exo prestige rewards to unlock VBlood familiars with.fam echoes [VBloodName]. Costs scale by unit level and tier and depend on the PrimalEchoes configuration and EchoesFactor multiplier.
  • Server owners can control which units are eligible through AllowVBloods, AllowMinions, BannedUnits, and BannedTypes settings.

Quests

  • Players can complete daily and weekly quests for XP and rewards.

-.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_V_Risingdeca-VampireCommandFramework

File & checksum

Filename
Bloodcraft-1.13.22.zip
File size
6.4 MiB
SHA-256
7283dbeac72e606fc1e3cb466a60fbb7a2422c338ad750b8b8ffa6f5373a92fa
Stored at
2026-10-06 23:05