Bloodcraft
Leveling, expertise, legacies, professions, familiars, classes, quests!
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模組介紹 作者原文
Table of Contents
- Eclipse
Features
Feature Overview
Experience Leveling
- Gain experience and level up, primarily from slaying enemies.
-.lvl log (toggle experience gain logging in chat)
-.lvl get (view current level and experience progress)
- Rested XP accumulates while logged out in a coffin.
- Stone coffins provide full rested gains, wooden coffins provide half
Weapon Expertise
- Gain levels in weapon types when slaying (equipped for final blow) enemies.
-.wep log (toggle gains logging in chat)
-.wep get (view weapon progression/stat details)
- Pick stats to enhance per weapon when equipped.
-.wep lst (view weapon bonus stat options)
-.wep cst [Weapon] [WeaponStat] (select bonus stat for entered weapon)
-.wep rst (reset stat selection for current weapon)
- Stat bonus values scale with player weapon expertise level per weapon.
- classes have synergies with different weapon stats (see Classes)
Blood Legacies
- Gain levels in blood types when feeding on (executes and completions) enemies.
-.bl log (toggle gains logging in chat)
-.bl get (view blood progression/stat details)
- Pick stats to enhance per blood when using.
-.bl lst (view blood bonus stat options)
-.bl cst [Blood] [BloodStat] (select bonus stat for entered weapon)
-.bl rst (reset stat selection for current weapon)
- Stat bonus values scale with player blood legacy level per blood.
- classes have synergies with different blood stats (see Classes)
Classes
- Select a class for free when starting and change later for a cost.
-.class l (list available classes)
-.class c [Class] (select a class)
-.class change [Class] (change class, costs configured items)
- Classes provide:
- Weapon & Blood Stat Synergies which increase the effectiveness for specific stats from expertise and legacies
- On-Hit Effect debuffs applied at configured chance when the player deals damage (ignite, weaken, chill, etc. will apply secondary effect that either buffs you or debuffs enemy further if first effect is already present on target)
- Extra Spells from the themed spell school of the class, one of which unlocks every leveling prestige by default; these can be used on Shift key
Familiars
- Unlock and summon defeated enemies as your familiar.
-.fam l (list familiars in current box)
-.fam b [#] (summon an unlocked familiar)
-.fam ub (unbind current familiar)
- Familiars level up with experience like the player, stats scale with level and familiar prestiges.
-.fam gl (view current familiar stats and level)
-.fam pr [Stat] (prestige a familiar to gain additional stat bonuses at max or for schematics)
- Familiar Battles with queue system (must designate an arena, one allowed currently).
-.fam challenge [Player] (challenge another player to battle, accept by emoting yes and decline by emoting no)
-.fam sba (set battle arena location, best to enclose so players cannot interfere and view only)
- Shinies:
- 20% chance for random shiny effect on first unit unlock, 100% chance on repeated unit unlock
- Chance when dealing damage to apply respective spell school debuff, same proc chance as configured for class onhit effects
-.fam shiny [SpellSchool] (apply or change shiny, requires vampiric dust)
- Familiar unlocks can be shared with clan or party members within experience share distance when ShareUnlocks is enabled.
- Familiars can equip gear when emote actions (.fam e, list available emote actions with.fam actions) are enabled; beckon to enter interact mode, setting EquipmentOnly to true limits this to equipment slots only without a useable inventory.
- Spend exo prestige rewards to unlock VBlood familiars with.fam echoes [VBloodName]. Costs scale by unit level and tier and depend on the PrimalEchoes configuration and EchoesFactor multiplier.
- Server owners can control which units are eligible through AllowVBloods, AllowMinions, BannedUnits, and BannedTypes settings.
Quests
- Players can complete daily and weekly quests for XP and rewards.
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安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: