WhipTap
Automatically whipcancel as soon as you start reeling into a heavy enemy.
About this mod Author’s original text
WHIPTAP
The whiplash but it doesn't whiplash. If you get what I mean.
I was curious to see how the game would be without the whiplash's biggest draw, that being the pull towards heavy targets. It doesn't immediately cancel, so you can do tech like Whipjumping, it just takes a little bit of timing now. The reason I wanted to try this out is because I personally feel like the whiplash takes attention away from the other movement mechanics in the game, and can easily be spammed, so by 'nerfing' it like this, I'd be demanding more effort in movement from the player.
This doesn't change how the whiplash works against Light enemies and Hookpoints, so don't worry about any sort of whiplash parkour that may be impossible now (well, any whiplash parkour that doesn't include an enemy.)
Join my Discord Server, I'd like feedback:P
Changes
- When reeling into a Heavy enemy (Malicious Faces, Cerberuses, Guttermen, etc.), the whiplash line breaks briefly after.
Dependencies
- BepInEx
Installation
Install r2modman and install plugin through mod manager.
Manual Installation
- Install BepInEx and run ULTRAKILL once.
- Drag the "WhipTap" folder into ULTRAKILL/BepInEx/plugins.
- Launch the game.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: