WhipTap
Automatically whipcancel as soon as you start reeling into a heavy enemy.
模組介紹 作者原文
WHIPTAP
The whiplash but it doesn't whiplash. If you get what I mean.
I was curious to see how the game would be without the whiplash's biggest draw, that being the pull towards heavy targets. It doesn't immediately cancel, so you can do tech like Whipjumping, it just takes a little bit of timing now. The reason I wanted to try this out is because I personally feel like the whiplash takes attention away from the other movement mechanics in the game, and can easily be spammed, so by 'nerfing' it like this, I'd be demanding more effort in movement from the player.
This doesn't change how the whiplash works against Light enemies and Hookpoints, so don't worry about any sort of whiplash parkour that may be impossible now (well, any whiplash parkour that doesn't include an enemy.)
Join my Discord Server, I'd like feedback:P
Changes
- When reeling into a Heavy enemy (Malicious Faces, Cerberuses, Guttermen, etc.), the whiplash line breaks briefly after.
Dependencies
- BepInEx
Installation
Install r2modman and install plugin through mod manager.
Manual Installation
- Install BepInEx and run ULTRAKILL once.
- Drag the "WhipTap" folder into ULTRAKILL/BepInEx/plugins.
- Launch the game.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: