UltrakULL Apodidae Remix

v1.4.0·Updated 2026-09-29

A fork of UltrakULL that currently only supports Simplfied Chinese | A fork of UltrakULL that currently only supports Simplified Chinese

About this mod Machine translation

UltrakULL (Apodidae Remix)

A UltrakULL fork based on core part of 1.3.0 and GameObject Path and patch of 1.3.1

Currently it supports Simplfied Chinese only, WIP

A core part based on 1.3.0, patches and GameObject paths based on a fork of 1.3.1

Currently only supports Simplified Chinese and is still under development (

How to install

Before installation, please make sure you have installed UltrakULL or Chinese version, because this project does not come with translated text files.

Regarding manual installation... Check whether there is an UltrakULL related folder under BepInEx/plugins, delete it and just throw this one in.

Known BUG

The one in u1s1 Electronic Blood Palace that displays the currently playing music uses Unity’s default font.

The result was automatically converted to use VCROSD, but I really have no choice (

font

VCROSD's fallback font: Wenquanyi Bitmap Song 12px

Weapons/Electronic Blood Palace Terminals etc: Stitched Pixel Font 10px

Museum font: Wenyuan Song

Terminal fonts such as 7-S: Wenquanyi Dot Matrix Song Dynasty 16px

Acknowledgments

DjPixel_, 6r3^2n, RewTwn and _Lenna__

special thanks

NeverminD71011, egg34, baiyu2413, sr1317 and everyone involved in ATC (

About font packages:

basegameasset.bundle: Comes with font assets generated by the GFSGaraldus font of the original game. If the museum wants to use it, just don’t replace it (

fonts/zh-cn/zh-cn.bundle: Comes with a Chinese font package. You can set which font package and which fonts to use in the fontconfig.json next to it.

Fonts can be obtained through ultrakull ls fonts to obtain all font names of the current font package

If you want to get assets from the base game, use VanityReprise, an AssetRipper fork specifically for ULTRAKILL. Use it to generate a Rude Project and open it with the Unity editor and you will be able to see all the assets.

For details, please see [Episode 1 - Taking the First Step [Creating ULTRAKILL Custom Levels (via Rude!)] | Small_____](

In terms of assetbundle packaging... This is really difficult to explain in one or two sentences, so if anyone needs it now, please contact me directly (although there will definitely be a video in the future)

Easter eggs

This README was written on 2026/7/4

If I don’t post anymore, I won’t have time to practice drawing. I got a score of 92w in rc3. I want to slap myself to death, although this can’t change the fact that I am a big colander.

This message was written on 2026/7/8

r1 won

This message was written on 2026/7/17

Why is the picture pool so difficult? Why can’t I get points for any picture?

This message was written on 2026/7/30

Thanks to 6r3^2n for your support, even though I was in a bad state that day (

Sorry teammates

Conclusion

Follow Yuyan strategy group meow

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
UltrakULL_Apodidae_Remix-1.4.0.zip
File size
40.0 MiB