Hyw

v1.0.1·Updated 2026-02-12

[Anan_hyw]

About this mod Machine translation

Hyw

it changes pause menu, that's it!

here's the screenshots:

Resources used:

Noto Sans SC Medium, Google, used under SIL Open Font License, Version 1.1 (

All-Chinese-Charcters-Set, wy-luke, used under wtf it's unlicensed (

why there's a script called PauseMenu and I can't find the pause menu that used it?

why there's no perfab of pause menu?

why the UI's perfab's onClick does not have method on it?

when did the canvas that contains pause menu instantiated? (it's in the scene thanks Bryan)

I think the OptionsMenu is the class I'm looking for right?

wtf is OptionsMenuToManager?

why the OptionsMenuToManager.pausedMenu will change?

why I open up the cheats menu the CheatsController.Update will call OptionsMenu.Pause that sets pauseMenu to active as well?

unity's rendering logic is GOAT. who f knows that the last GameObject in the hierarchy is f the one rendered on top?

what does it mean

It’s so zp, WOC’s pause interface

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
Hyw-1.0.1.zip
File size
16.0 MiB