Hyw
[Anan_hyw]
模組介紹 作者原文
Hyw
it changes pause menu, that's it!
here's the screenshots:
Resources used:
Noto Sans SC Medium, Google, used under SIL Open Font License, Version 1.1 (
All-Chinese-Charcters-Set, wy-luke, used under wtf it's unlicensed (
why there's a script called PauseMenu and I can't find the pause menu that used it?
why there's no perfab of pause menu?
why the UI's perfab's onClick does not have method on it?
when did the canvas that contains pause menu instantiated? (it's in the scene thanks Bryan)
I think the OptionsMenu is the class I'm looking for right?
wtf is OptionsMenuToManager?
why the OptionsMenuToManager.pausedMenu will change?
why I open up the cheats menu the CheatsController.Update will call OptionsMenu.Pause that sets pauseMenu to active as well?
unity's rendering logic is GOAT. who f knows that the last GameObject in the hierarchy is f the one rendered on top?
何意味
太zp了woc這暫停界面
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: