StyleFLASHES

v1.1.5·Updated 2026-07-04

Flashes images and audio upon particular style bonuses

About this mod Author’s original text

Style FLASHES

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Hi my name is tsoh otherwise known as jeivc and this is my first mod...

Essentially what this mod does is display an image and play a sound when you get certain style bonuses. What style bonuses trigger what images and sounds are entirely customisable!

Note that this "flash" is independent from the usual parry flash, as to work with other mods like AnyParry. But it's finicky with some other mods, especialllly Style Editor and USTManager according to one case

Credits too to that mod for some code snippets, and to random reddit users for some of the images.

Now, here's a probably not nuanced guide on how to use this mod.

The "assets" folder contains all of the images and audio used. There's already some in there, and you can glean what they're used for from the names. These are displayed/played when their respective style bonus is triggered.

For example, when you get +RIDE THE LIGHTNING, the image and sound corresponding to "ultrakill.lightningbolt" are used.

How do you go about adding new images and audio, then?

Accepted File Types

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First, you'll need the correct type of file; it won't work with the mod otherwise.

Images can be of type ".png", ".jpeg", ".jpg" or ".bmp".

Audio can be of type ".mp3", ".aif", ".ogg" or ".wav".

Styles

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The clear course of action is to get an image and/or audio, and rename them to a specific style bonus. However, that is not likely to work!

In the game's code, most style bonuses are recognised not by what you see on the screen, but as representative IDs. You have already seen this with the +RIDE THE LIGHTNING bonus. That means that you cannot just name a file something like "RIDE THE LIGHTNING" (unless in some circumstances, which will be expanded upon later). So, you will need to name the files by the style's ID.

Here is the full list of all the IDs that are formally registered in the code, and what their style bonus is:

  • ultrakill.kill >> KILL
  • ultrakill.doublekill >> DOUBLE KILL
  • ultrakill.triplekill >> TRIPLE KILL
  • ultrakill.bigkill >> BIG KILL
  • ultrakill.bigfistkill >> BIG FISTKILL
  • ultrakill.headshot >> HEADSHOT
  • ultrakill.bigheadshot >> BIG HEADSHOT
  • ultrakill.headshotcombo >> HEADSHOT COMBO
  • ultrakill.criticalpunch >> CRITICAL PUNCH
  • ultrakill.ricoshot >> RICOSHOT
  • ultrakill.limbhit >> LIMB HIT
  • ultrakill.secret >> SECRET
  • ultrakill.cannonballed >> CANNONBALLED
  • ultrakill.cannonballedfrombounce >> DUNKED
  • ultrakill.cannonboost >> CANNONBOOST
  • ultrakill.insurrknockdown >> TIME OUT
  • ultrakill.quickdraw >> QUICKDRAW
  • ultrakill.interruption >> INTERRUPTION
  • ultrakill.fistfullofdollar >> FISTFUL OF DOLLAR
  • ultrakill.homerun >> HOMERUN
  • ultrakill.arsenal >> ARSENAL
  • ultrakill.catapulted >> CATAPULTED
  • ultrakill.splattered >> SPLATTERED
  • ultrakill.enraged >> ENRAGED
  • ultrakill.instakill >> INSTAKILL
  • ultrakill.fireworks >> FIREWORKS
  • ultrakill.fireworksweak >> JUGGLE
  • ultrakill.airslam >> AIR SLAM
  • ultrakill.airshot >> AIRSHOT
  • ultrakill.downtosize >> DOWN TO SIZE
  • ultrakill.projectileboost >> PROJECTILE BOOST
  • ultrakill.parry >> PARRY
  • ultrakill.chargeback >> CHARGEBACK
  • ultrakill.disrespect >> DISRESPECT
  • ultrakill.groundslam >> GROUND SLAM
  • ultrakill.overkill >> OVERKILL
  • ultrakill.friendlyfire >> FRIENDLY FIRE
  • ultrakill.exploded >> EXPLODED
  • ultrakill.fried >> FRIED
  • ultrakill.finishedoff >> FINISHED OFF
  • ultrakill.halfoff >> HALF OFF
  • ultrakill.mauriced >> MAURICED
  • ultrakill.bipolar >> BIPOLAR
  • ultrakill.attripator >> ATTRAPTOR
  • ultrakill.nailbombed >> NAILBOMBED
  • ultrakill.nailbombedalive >> NAILBOMBED
  • ultrakill.multikill >> MULTIKILL
  • ultrakill.compressed >> COMPRESSED
  • ultrakill.strike >> STRIKE!
  • ultrakill.rocketreturn >> ROCKET RETURN
  • ultrakill.roundtrip >> ROUND TRIP
  • ultrakill.serve >> SERVED
  • ultrakill.landyours >> LANDYOURS
  • ultrakill.iconoclasm >> ICONOCLASM
  • ultrakill.heartbreak >> HEARTBREAK
  • ultrakill.drillpunch >> CORKSCREW BLOW
  • ultrakill.drillpunchkill >> GI

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEternalsTeam-PluginConfigurator

File & checksum

Filename
StyleFLASHES-1.1.5.zip
File size
1.0 MiB