StyleFLASHES
Flashes images and audio upon particular style bonuses
模組介紹 作者原文
Style FLASHES
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Hi my name is tsoh otherwise known as jeivc and this is my first mod...
Essentially what this mod does is display an image and play a sound when you get certain style bonuses. What style bonuses trigger what images and sounds are entirely customisable!
Note that this "flash" is independent from the usual parry flash, as to work with other mods like AnyParry. But it's finicky with some other mods, especialllly Style Editor and USTManager according to one case
Credits too to that mod for some code snippets, and to random reddit users for some of the images.
Now, here's a probably not nuanced guide on how to use this mod.
The "assets" folder contains all of the images and audio used. There's already some in there, and you can glean what they're used for from the names. These are displayed/played when their respective style bonus is triggered.
For example, when you get +RIDE THE LIGHTNING, the image and sound corresponding to "ultrakill.lightningbolt" are used.
How do you go about adding new images and audio, then?
Accepted File Types
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First, you'll need the correct type of file; it won't work with the mod otherwise.
Images can be of type ".png", ".jpeg", ".jpg" or ".bmp".
Audio can be of type ".mp3", ".aif", ".ogg" or ".wav".
Styles
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The clear course of action is to get an image and/or audio, and rename them to a specific style bonus. However, that is not likely to work!
In the game's code, most style bonuses are recognised not by what you see on the screen, but as representative IDs. You have already seen this with the +RIDE THE LIGHTNING bonus. That means that you cannot just name a file something like "RIDE THE LIGHTNING" (unless in some circumstances, which will be expanded upon later). So, you will need to name the files by the style's ID.
Here is the full list of all the IDs that are formally registered in the code, and what their style bonus is:
- ultrakill.kill >> KILL
- ultrakill.doublekill >> DOUBLE KILL
- ultrakill.triplekill >> TRIPLE KILL
- ultrakill.bigkill >> BIG KILL
- ultrakill.bigfistkill >> BIG FISTKILL
- ultrakill.headshot >> HEADSHOT
- ultrakill.bigheadshot >> BIG HEADSHOT
- ultrakill.headshotcombo >> HEADSHOT COMBO
- ultrakill.criticalpunch >> CRITICAL PUNCH
- ultrakill.ricoshot >> RICOSHOT
- ultrakill.limbhit >> LIMB HIT
- ultrakill.secret >> SECRET
- ultrakill.cannonballed >> CANNONBALLED
- ultrakill.cannonballedfrombounce >> DUNKED
- ultrakill.cannonboost >> CANNONBOOST
- ultrakill.insurrknockdown >> TIME OUT
- ultrakill.quickdraw >> QUICKDRAW
- ultrakill.interruption >> INTERRUPTION
- ultrakill.fistfullofdollar >> FISTFUL OF DOLLAR
- ultrakill.homerun >> HOMERUN
- ultrakill.arsenal >> ARSENAL
- ultrakill.catapulted >> CATAPULTED
- ultrakill.splattered >> SPLATTERED
- ultrakill.enraged >> ENRAGED
- ultrakill.instakill >> INSTAKILL
- ultrakill.fireworks >> FIREWORKS
- ultrakill.fireworksweak >> JUGGLE
- ultrakill.airslam >> AIR SLAM
- ultrakill.airshot >> AIRSHOT
- ultrakill.downtosize >> DOWN TO SIZE
- ultrakill.projectileboost >> PROJECTILE BOOST
- ultrakill.parry >> PARRY
- ultrakill.chargeback >> CHARGEBACK
- ultrakill.disrespect >> DISRESPECT
- ultrakill.groundslam >> GROUND SLAM
- ultrakill.overkill >> OVERKILL
- ultrakill.friendlyfire >> FRIENDLY FIRE
- ultrakill.exploded >> EXPLODED
- ultrakill.fried >> FRIED
- ultrakill.finishedoff >> FINISHED OFF
- ultrakill.halfoff >> HALF OFF
- ultrakill.mauriced >> MAURICED
- ultrakill.bipolar >> BIPOLAR
- ultrakill.attripator >> ATTRAPTOR
- ultrakill.nailbombed >> NAILBOMBED
- ultrakill.nailbombedalive >> NAILBOMBED
- ultrakill.multikill >> MULTIKILL
- ultrakill.compressed >> COMPRESSED
- ultrakill.strike >> STRIKE!
- ultrakill.rocketreturn >> ROCKET RETURN
- ultrakill.roundtrip >> ROUND TRIP
- ultrakill.serve >> SERVED
- ultrakill.landyours >> LANDYOURS
- ultrakill.iconoclasm >> ICONOCLASM
- ultrakill.heartbreak >> HEARTBREAK
- ultrakill.drillpunch >> CORKSCREW BLOW
- ultrakill.drillpunchkill >> GI
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: