FNT font no tsubasa
A lib to load font to TMP_FontAsset and Font at runtime of Unity's games
Screenshots 3 screenshots
About this mod Author’s original text
F.N.T::font_no_tsubasa
A lib to load font into TMP_FontAsset and Font at Unity's runtime
example:
TMP_FontAsset font = FNT.FontLoader.CreateFontAssetFromFile(fontPath);
Font font = FNT.FontLoader.CreateFontFromFile(fontPath);
Compability
it works at 2022.3.29f1, ULTRAKILL's unity version
it didn't tested in other games with diff version of lib of unity
Credit
naming inspiration from:
Kou! - A.O.E::area_of_effect
Camellia - Kikai No Tsubasa feat. Kanase Teto
ref:
- Font Engine:
- Unity's null: 10_days_till_xmas - I LOVE UNITY AND ITS _________ NULL SYSTEM!!!!!
- decomplie of TMP_FontAsset and Font
Font used in thumbnail
D-DIN by datto -
Samigirian by siphercase -
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: