FNT font no tsubasa

v1.0.1·Updated 2026-05-08

A lib to load font to TMP_FontAsset and Font at runtime of Unity's games

Screenshots 3 screenshots

About this mod Author’s original text

F.N.T::font_no_tsubasa

A lib to load font into TMP_FontAsset and Font at Unity's runtime

example:

TMP_FontAsset font = FNT.FontLoader.CreateFontAssetFromFile(fontPath);

Font font = FNT.FontLoader.CreateFontFromFile(fontPath);

Compability

it works at 2022.3.29f1, ULTRAKILL's unity version

it didn't tested in other games with diff version of lib of unity

Credit

naming inspiration from:

Kou! - A.O.E::area_of_effect

Camellia - Kikai No Tsubasa feat. Kanase Teto

ref:

  • Font Engine:
  • Unity's null: 10_days_till_xmas - I LOVE UNITY AND ITS _________ NULL SYSTEM!!!!!
  • decomplie of TMP_FontAsset and Font

Font used in thumbnail

D-DIN by datto -

Samigirian by siphercase -

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
FNT_font_no_tsubasa-1.0.1.zip
File size
26.2 KiB