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Add support to render characters missing from the ULTRAKILL's built-in fonts
Screenshots 5 screenshots
About this mod Machine translation
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A mod to add local (yes, local) font to TMP_FontAsset add it as the fallback font of game's font
TL;DR
Add support to render characters missing from the ULTRAKILL's built-in fonts
The main use of this is to render the characters in cybergrind terminal's custom music names
Here's an example:
Before:
After:
btw it seems like base game's fonts all supports russian, includes VCR OSD MONO
Customization
the package includes 2 font by default:
- fusion-pixel-font-10px-monospaced-zh_hans used under SIL OFL version 1.1
- unifont used under no I did't changed the font but it uses GPLv2+OFLv1.1 mixed license
they renamed to font1.otf and font2.otf in package
if you want to add your own (?) font into the game, name the font as font(number).otf
it will load the font from lowest number to greatest number
please don't using negative value or sth like epsilon and told to me it's a number, plz use non-negative integer
Credit
naming inspiration from:
DJ SHARPNEL - Mmmmmmm
ref:
- OSU!: (God the UI/UX was gorgeous)
- Battlefield 4: Fuck you EA
The first person to invent genius was really a Fallback Font
Guess the word behind rosemary
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: