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Add support to render characters missing from the ULTRAKILL's built-in fonts
截圖 共 5 張
模組介紹 作者原文
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A mod to add local (yes, local) font to TMP_FontAsset add it as the fallback font of game's font
TL;DR
Add support to render characters missing from the ULTRAKILL's built-in fonts
The main use of this is to render the characters in cybergrind terminal's custom music names
Here's an example:
Before:
After:
btw it seems like base game's fonts all supports russian, includes VCR OSD MONO
Customization
the package includes 2 font by default:
- fusion-pixel-font-10px-monospaced-zh_hans used under SIL OFL version 1.1
- unifont used under no I did't changed the font but it uses GPLv2+OFLv1.1 mixed license
they renamed to font1.otf and font2.otf in package
if you want to add your own (?) font into the game, name the font as font(number).otf
it will load the font from lowest number to greatest number
please don't using negative value or sth like epsilon and told to me it's a number, plz use non-negative integer
Credit
naming inspiration from:
DJ SHARPNEL - Mmmmmmm
ref:
- OSU!: (God the UI/UX was gorgeous)
- Battlefield 4: Fuck you EA
第一個發明天才的人真是個Fallback Font
猜猜迷迭香背後的字是什麼
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: