Vampire faction tweaks
吸血鬼派系微调
Screenshots 5 screenshots
About this mod Machine translation
- The giant bone burial landmark adds 10% physical resistance to the infantry type. The cairn spirit is still weak, but it has full resistance.
- Dire Bat increases the total blood volume to 6060, adds smart dodge (20% physical resistance) and blood sucking.
- The red line special protection of level 7 cavalry is increased to 10%, and the spirit knight can fully resist with the help of landmarks.
- The weapon damage of the bat wolf is increased to 390, and the physical resistance is added by 20%. The vampire hideout required by the bat wolf is a T4 building, so its damage should be lower than that of a T4. The T4 behemoth that requires a T5 building is a typical example of the lizard man.
- The number of splashes of the Ghost Rider is increased to 3, a chariot judgment is added to it, the number of collisions is 3, and the cooldown is 5. Looking at the weapon table, you will find that the splash of the Stone Cairn Spirit is 3, which is also the source of the Stone Cairn Spirit Binding. The damage cannot keep up with the splash, and the attack speed is slower than the heavy weapon infantry. It cannot kill anyone in a long time. The low attack and defense also fits the description of the unit type "Death Scythe Infantry". But the Ghost Rider uses the same weapon, but the number of people splashed is 1, and old players should still remember that the old version of the Ghost Knight's unit type was "Death Scythe Cavalry" instead of the current "Cavalry". The original intention may have been to create a unique unit that wields a sickle and has a large attack range, which is different from other similar units. However, it was abandoned or failed for unknown reasons.
- The Cairn Wraith adds a chariot judgment, the number of collisions is 3, and the cooldown is 4 (if you are interested, you can compare it with the pirate's dagger siren. Obviously, it originally had similar intentions, and the panel data of Siren T3 and Cairn Wraith T4 cannot be justified).
- The upper limit of Sylvanian muskets is adjusted to 8 people, and the upper limit of Sylvanian crossbowmen is adjusted to 16 people (you need to open a new blood descendant. If the third floor of the Feng family has been clicked before installation, this change will not take effect, because it is changed in the corpse pit table, and the changes of the newly installed MOD will not take effect in the generated corpse pit).
- The upper limit of elite troops is 20 people. This doesn’t matter. The elite units of vampires are basically useless anyway.
- Blood knight adds blood sucking.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.