Added Five Elements skills to the Five Elements War Compass and Si Tiancheng War Compass, and added a halo to the Terracotta Warriors and Horses
[Chendan] Added Five Elements skills to the Five Elements War Compass and Si Tiancheng's War Compass, and added a halo to the Terracotta Warriors and Horses
Screenshots 8 screenshots
About this mod Machine translation
[Chendan] Added Five Elements skills to the Five Elements War Compass and Si Tiancheng's War Compass, and added a halo to the Terracotta Warriors and Horses
Because there is really nothing to do now
After looking at the embarrassing unit of the Five Elements War Compass, it has neither "Five Elements" nor "War", so I decided to make some additions.
I also added a slow-down halo to the Terracotta Warriors and Horses. I think with such a big thing, people walking around might not be able to stand still. Just slow down and slow down =w=
Note
Everyone remembers to delete all Movie format Pack files after the WH3 1.1 update and use the new MOD format mods uniformly.
Update: 3/12/2022
Fixed the bug of the Five Elements of Water and the ammo recovery being too low. It now recovers 20% of the total ammo.
Update: 3/11/2022
Added yin and yang characteristics to the compass and Si Tiancheng compass, which can be used to maintain the tranquility effect of surrounding troops.
Idea:
In line with the concept of the five elements (the haunting Total War Three Kingdoms), five skills are added to the compass corresponding to the five elements.
Since the compass can be mass-produced, the skill was made into a BUFF-type skill with a long CD and short duration.
The skills of Si Tiancheng and the ordinary compass are slightly different, but the BUFF is the same.
Detailed introduction:
Terracotta Warriors: Added an aura that reduces movement speed by 75%, acceleration by 75%, and dodge by 5, with a range of 15 yards.
Five Elements War Compass:
Five Five Elements-related skills have been added, all of which act on friendly troops within 35 yards of the player. They last for 30 seconds and have a CD of 600s. Only one Five Elements skill can be activated on the same compass at the same time, giving everyone a small choice point.
Five Elements Convergence·Gold: Shooting accuracy +30, and has the characteristics of sniper and concealment masters (black gun + stealth) // Idea: Used to alleviate the problem of being caught remotely
Five Elements Gathering·Wood: Quality +200%, Special Protection (Full Resistance) +30%, Resist Charge, Resist Charge (Large) // Idea: Used to alleviate the problem of the line not being able to hold up.
Gathering of Five Elements·Water: Restores 0.4% of maximum health per second, 1.5% of maximum ammunition, 1% of stamina, and a small amount of mana // Idea: Used to alleviate the problem of shortage of ammunition and weakness of Cathay troops in protracted battles
Five Elements Convergence·Fire: Movement speed, charge speed, acceleration each +50% // Idea: Used to solve some of Sinian's mobility problems
Five Elements Convergence·Earth: +20 bonus (damage and hit) for melee combat against infantry and large units // Idea: Make the Dragon Guard less useless in the later stage
Si Tiancheng’s Five Elements War Compass:
The skill effect is the same as the ordinary war compass, but it has become a 1000-yard cast that can specify a 35-yard range, and the CD is 450s.
Other:
In addition to the above skills, the movement speed of all compasses has been improved. I have to complain about CA here. The entity that determines the movement speed of the compass is not wh3_main_cth_veh_oxen_draught_compass, but wh3_main_cth_veh_war_compass & wh3_main_cth_veh_war_compass_articulation. The entity effect of the latter two is artillery, whichj means, Our cow is always walking! ! ! ! He wasn't running, so I changed this effect to make him run =w= Thank you for your hard work, Niuniu.
The above is the content of this barren little MOD. Everyone is welcome to give suggestions or design ideas. Before Mortal Empires comes out, let’s make this MOD for fun.
Just put it in the C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER III\data directory
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.