Horse Battle - Remastered Edition
马战单挑——重制版
About this mod Machine translation
Baidu Cloud: Extraction code: e4qf
Normal version of creative workshop:
Fighting Edition Creative Workshop:
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Pure fighting version creative workshop:
This version will not be updated with game updates, but some adjustments may be made.
This version is modified to help problems caused by using too many MODs or conflicts with previous versions. As long as this version can carry out horse battles, there is generally no conflict.
This MOD only modifies 2 tables and is basically compatible with any version (including the learning version). Including future updated versions.
In this version, Jin General should be the strongest, but Lu Bu is not weak either.
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Horse War has been remade again, now only 2 versions remain, and the other versions have been deleted. (Annoying for future updates=.=)
The counter-injury in infantry combat cannot be solved, but two reasons come to mind. The issue of counter-injury needs to be officially addressed.
Reason 1: Interactive actions bring their own damage.
Reason 2: Interactive actions have their own calculation method. When testing minions before, it was found that even if they have 100% damage resistance, they can still be killed with skills, and if they have 100% damage resistance, they will still be counter-injured and will still be damaged by Guan Yu's Martial Saint, but the HP is locked at 1. The only things confirmed are interactive actions and skill actions to dodge.
No adjustments will be made to infantry combat at this time.
Removed the BUFF that increases damage, which may lead to a very long duel.
The Horse War MOD enables the blocking system.
The damage caused by melee combat (including charge damage), armor, and dodge will all affect the blocking ability. But the blocking system can ignore the dodge ability. In other words, even if the opponent dodges 100%, as long as the weapon and attributes are much stronger than the opponent, it can still cause damage.
The blocking system cannot be applied to foot combat.
The horse fight lasts at least 3 minutes
Attack skills cannot be used in horse battles.
The duel requires an open space, otherwise you may be forced to dismount. But you can try to get closer before launching a challenge.
Players who initiate a challenge must accept it.
The probability of AI initiating a duel is reduced, so you won't be afraid that the AI will bother you with the challenge.
Riders on horseback will not be stabbed by spearmen.
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Skills that increase charge speed will affect the success rate of charge attacks.
MODs that modify the charge speed will also cause the charge attack to be unable to be released.
Because some adjustments to the horse battle require skill assistance, and the new exclusive generals and the exclusive generals of other MODs are not skill-bound, resulting in a single duel failure.
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If a general with poor attributes and equipment can win easily many times, you can leave a message on the forum to post the attributes of both sides, and I can try to adjust it.
You can also post the duel winning rate of your favorite generals.
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Lu Bu is on the horse, and Bu is on the donkey.
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If it is not compatible with other MODs, please check whether the authors of other MODs conflict with this MOD.
If there is a conflict that I cannot resolve, please contact the author yourself.
Versions below 1.4 are not supported.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.