TabsSkinColorMod

v0.3.8·Updated 2026-09-08

Recolor the skin (body) of Wobblers in the Unit Creator and in battles. Adds a SKIN COLOR button next to the red/blue team swatches, with a picker, hex input, swatches and per-unit persistence.

About this mod Author’s original text

TABS Skin Color Mod

Recolor the skin (body) of Wobblers — something the vanilla Unit Creator doesn't

let you do — with a button added right next to the red/blue team color swatches

in the Unit Creator (top-right of the BASE tab).

Features

  • SKIN COLOR button in the Unit Creator, next to the team swatches
  • Color picker with RGB sliders, HEX input, preset swatches and a randomizer
  • Works in the Unit Creator (live preview) and in battles
  • SAVE TO UNIT — the color is remembered per unit and applied every time the

unit spawns, even after restarting the game

  • RESET ORIGINAL / CLEAR SAVED restore the vanilla team look everywhere —

in the editor preview and for future battle spawns (both remove the saved color)

  • Battlefield targeting: last spawned unit, or click a unit to pick it
  • Survives the game's team switches (red/blue), pooled unit re-use and the Unit

Creator's preview rebuilds — no flicker, no color leaking between units

  • F8 opens the editor anywhere; F9/F10/F11 dump debug info for troubleshooting

How to use

  • Open the Unit Creator (or spawn units in a battle).
  • Click the green swatch next to the red/blue team color squares (top-right),

or press F8.

  • Pick a color, then hit SAVE TO UNIT. That's it — the unit keeps its skin.
  • SAVE TO UNIT keys off the unit's name — name your custom unit first

(units without a name can't be saved).

Colors are stored in BepInEx/plugins/TabsSkinColorMod/skin_colors.json and can be

hand-edited.

Hotkeys

| Key | Action |

|-----|--------|

| F8 | Toggle the skin color editor window |

| F9 | Dump the targeted unit's material/TeamColor info to a file |

| F10 | Dump the UI hierarchy (button placement debugging) |

| F11 | Dump every scene renderer using skin materials (with its location) |

Dumps land in BepInEx/plugins/TabsSkinColorMod/dump_*.txt.

Notes & limitations

  • Colors are cosmetic and local only — other players in multiplayer won't see them.
  • Two custom units with the same name share a color entry (colors are keyed by name).
  • If a particular unit's skin doesn't change, press F9 while targeting it and

check BepInEx/plugins/TabsSkinColorMod/dump_*.txt; the material name can be added

to the MaterialNameFilter config option

(BepInEx/config/com.freebuff.tabs.skincolor.cfg).

Requirements

  • Totally Accurate Battle Simulator (Steam)
  • BepInEx (installed automatically as a dependency by r2modman / the manager)

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_TABS

File & checksum

Filename
TabsSkinColorMod-0.3.8.zip
File size
34.8 KiB