TabsSkinColorMod
Recolor the skin (body) of Wobblers in the Unit Creator and in battles. Adds a SKIN COLOR button next to the red/blue team swatches, with a picker, hex input, swatches and per-unit persistence.
模組介紹 作者原文
TABS Skin Color Mod
Recolor the skin (body) of Wobblers — something the vanilla Unit Creator doesn't
let you do — with a button added right next to the red/blue team color swatches
in the Unit Creator (top-right of the BASE tab).
Features
- SKIN COLOR button in the Unit Creator, next to the team swatches
- Color picker with RGB sliders, HEX input, preset swatches and a randomizer
- Works in the Unit Creator (live preview) and in battles
- SAVE TO UNIT — the color is remembered per unit and applied every time the
unit spawns, even after restarting the game
- RESET ORIGINAL / CLEAR SAVED restore the vanilla team look everywhere —
in the editor preview and for future battle spawns (both remove the saved color)
- Battlefield targeting: last spawned unit, or click a unit to pick it
- Survives the game's team switches (red/blue), pooled unit re-use and the Unit
Creator's preview rebuilds — no flicker, no color leaking between units
- F8 opens the editor anywhere; F9/F10/F11 dump debug info for troubleshooting
How to use
- Open the Unit Creator (or spawn units in a battle).
- Click the green swatch next to the red/blue team color squares (top-right),
or press F8.
- Pick a color, then hit SAVE TO UNIT. That's it — the unit keeps its skin.
- SAVE TO UNIT keys off the unit's name — name your custom unit first
(units without a name can't be saved).
Colors are stored in BepInEx/plugins/TabsSkinColorMod/skin_colors.json and can be
hand-edited.
Hotkeys
| Key | Action |
|-----|--------|
| F8 | Toggle the skin color editor window |
| F9 | Dump the targeted unit's material/TeamColor info to a file |
| F10 | Dump the UI hierarchy (button placement debugging) |
| F11 | Dump every scene renderer using skin materials (with its location) |
Dumps land in BepInEx/plugins/TabsSkinColorMod/dump_*.txt.
Notes & limitations
- Colors are cosmetic and local only — other players in multiplayer won't see them.
- Two custom units with the same name share a color entry (colors are keyed by name).
- If a particular unit's skin doesn't change, press F9 while targeting it and
check BepInEx/plugins/TabsSkinColorMod/dump_*.txt; the material name can be added
to the MaterialNameFilter config option
(BepInEx/config/com.freebuff.tabs.skincolor.cfg).
Requirements
- Totally Accurate Battle Simulator (Steam)
- BepInEx (installed automatically as a dependency by r2modman / the manager)
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: