ProjectileForce

v1.1.8·Updated 2026-08-25

ProjectileForce

About this mod Machine translation

ProjectileForce / Projectile death physics

Credits

Author / c04mr

A TABS death physics mod rebuilt on the SLMACore framework, making units slip, fall, and react more realistically when they die.

The TABS death physics module based on the SLMACore framework allows for more realistic slip, fall and ragdoll physical effects when units die.

Mod Contents / module content

The ProjectileForce mod affects units when they die / ProjectileForce mod affects the physical behavior of units when they die:

| Feature / Function | Description / Description |

|-------------|-------------|

| Slip Death | Units can lose their footing and slip when they die / Units can lose their footing and slip when they die |

| Air Slip / Air Slip | Units can lift slightly into the air and fall limply / Units can lift slightly into the air and fall limply |

| Ragdoll Physics | Limbs and legs can move more naturally during death / Unit's limbs and legs will swing more naturally during death |

| Dynamic Force / Dynamic strength | The intensity of the death reaction can vary / The intensity of the death physical reaction will vary |

| Controlled Movement / Controlled displacement | Units stay relatively close to where they died / Units will try to stay as close to their original death position as possible |

Core Mechanics/Core Mechanics

  • Slip Physics: when a Unit dies, additional physics are applied to the ragdoll, causing the body to lose its footing and fall more naturally.
  • Airborne Ragdoll: units can briefly lift into the air and rotate limply instead of simply being pushed backward.
  • Dynamic Intensity: the intensity of slipping, lifting, and rotation can vary, creating more dramatic and unpredictable death reactions.
  • Controlled Physics: the physics are designed to keep units relatively close to their original death location instead of sending them flying across the battlefield.
  • Self-contained: The death physics are handled directly by the DLL; no external asset files are needed for the core functionality.

Death physics are handled directly by the DLL, no additional resource files are required for core functionality.

Dependencies / dependencies

  • BepInEx (TABS) >= 5.4.16
  • SLMACore >= 1.1.2

Installation/installation

Place this folder into BepInEx/plugins.

Just put this folder into BepInEx/plugins/.

Changelog / update log

v1.0.0

  • Added enhanced death physics / Added enhanced death physics effects.
  • Units can slip and lose their footing when they die.

Units can slip and lose their balance when dead.

  • Added limp airborne ragdoll movement.

Adds soft airborne ragdoll motion.

  • Units can fall with their legs and limbs lifting naturally.

The legs and limbs can lift and swing naturally when the unit falls.

  • Added varying physics intensity for more dynamic death reactions.

Add physical effects of different strengths to make death reactions more dynamic.

  • Designed to prevent excessive launching and keep units relatively close to where they died.

Designed to prevent units from being knocked back excessively and to keep units near their death position.

Credits

  • Author / Author: c04mr
  • Framework/Framework: SLMACore

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_TABSFhpslime-SLMACore

File & checksum

Filename
ProjectileForce-1.1.8.zip
File size
46.6 KiB