Mirror Color Fix
Fixes mirrored gear keeping original colors when the other side is dyed. For modded cosmetics without LOD groups.
About this mod Author’s original text
Mirror Color Fix
Makes both sides of mirrored gear get the same color.
What This Mod Does
Vanilla cosmetics all come with a LOD Group. The game uses LodGroupMaterialIndexer to link the materials of the two mirrored copies, so when you dye a vanilla item, both sides change together.
But most modded cosmetics have no LOD Group. This causes a long-standing but rarely noticed issue:
You set a color on a modded cosmetic, but only one side gets it. The other side keeps the prefab's original material.
For symmetrical gear (bracers, boots, shoulder pads, etc.), this looks like "one half dyed, one half not" — which is very jarring.
After CharacterItem.Equip finishes, this mod automatically checks every equipped item:
- Is it a mirrored item? (m_gameObjects.Length >= 2)
- Does the mirror copy lack a LodGroupMaterialIndexer?
- If so, copy the already-resolved color data from the original to the mirror's Renderers.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: