Mirror Color Fix
Fixes mirrored gear keeping original colors when the other side is dyed. For modded cosmetics without LOD groups.
模組介紹 作者原文
Mirror Color Fix
Makes both sides of mirrored gear get the same color.
What This Mod Does
Vanilla cosmetics all come with a LOD Group. The game uses LodGroupMaterialIndexer to link the materials of the two mirrored copies, so when you dye a vanilla item, both sides change together.
But most modded cosmetics have no LOD Group. This causes a long-standing but rarely noticed issue:
You set a color on a modded cosmetic, but only one side gets it. The other side keeps the prefab's original material.
For symmetrical gear (bracers, boots, shoulder pads, etc.), this looks like "one half dyed, one half not" — which is very jarring.
After CharacterItem.Equip finishes, this mod automatically checks every equipped item:
- Is it a mirrored item? (m_gameObjects.Length >= 2)
- Does the mirror copy lack a LodGroupMaterialIndexer?
- If so, copy the already-resolved color data from the original to the mirror's Renderers.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: