GaussainProccess
Randomizes per-unit speed, attack speed, mass, and damage at spawn. Ranged damage scales at hit time.
About this mod Author’s original text
GaussainProccess
Give every unit a controlled dose of randomness. Each unit rolls its own multipliers on spawn, so no two behave exactly alike.
What gets randomized
On unit spawn (one roll, persists for the unit's life):
| Stat | Default min/max | Notes |
| --- | --- | --- |
| Health | unchanged | Already varies via unit size randomization |
| Speed | 0.85 – 1.15 | turnSpeed / turnSpeedMultiplier |
| Attack speed | 0.85 – 1.15 | attackSpeedMultiplier |
| Mass | 0.85 – 1.15 | All rigidbody masses |
| Damage | 0.9 – 1.1 | Melee (CollisionWeapon) + ranged projectiles |
Health is intentionally not randomized: the game already picks a random size per unit which alters HP.
Install
- Install BepInExPack_TABS
- Install this mod with a mod manager, or drop the dll into BepInEx/plugins/
- Launch the game
Config
After first launch: BepInEx/config/local.unitrng.cfg
| Key | Default | Description |
| --- | --- | --- |
| Enabled | true | Enable the mod |
| SpeedMultiplierMin | 0.85 | Turn speed multiplier low |
| SpeedMultiplierMax | 1.15 | Turn speed multiplier high |
| AttackSpeedMultiplierMin | 0.85 | Attack speed low |
| AttackSpeedMultiplierMax | 1.15 | Attack speed high |
| MassMultiplierMin | 0.85 | Mass low |
| MassMultiplierMax | 1.15 | Mass high |
| DamageMultiplierMin | 0.9 | Damage low |
| DamageMultiplierMax | 1.1 | Damage high |
| ShowStats | false | Log per-unit rolls |
Notes
- Rolls are stored on a per-unit component; the same unit keeps its stats for the whole battle.
- Ranged damage is scaled at hit time, so pooled projectiles are not affected for the wrong unit.
- Self-damage multiplier is left untouched.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: