GaussainProccess
Randomizes per-unit speed, attack speed, mass, and damage at spawn. Ranged damage scales at hit time.
模組介紹 作者原文
GaussainProccess
Give every unit a controlled dose of randomness. Each unit rolls its own multipliers on spawn, so no two behave exactly alike.
What gets randomized
On unit spawn (one roll, persists for the unit's life):
| Stat | Default min/max | Notes |
| --- | --- | --- |
| Health | unchanged | Already varies via unit size randomization |
| Speed | 0.85 – 1.15 | turnSpeed / turnSpeedMultiplier |
| Attack speed | 0.85 – 1.15 | attackSpeedMultiplier |
| Mass | 0.85 – 1.15 | All rigidbody masses |
| Damage | 0.9 – 1.1 | Melee (CollisionWeapon) + ranged projectiles |
Health is intentionally not randomized: the game already picks a random size per unit which alters HP.
Install
- Install BepInExPack_TABS
- Install this mod with a mod manager, or drop the dll into BepInEx/plugins/
- Launch the game
Config
After first launch: BepInEx/config/local.unitrng.cfg
| Key | Default | Description |
| --- | --- | --- |
| Enabled | true | Enable the mod |
| SpeedMultiplierMin | 0.85 | Turn speed multiplier low |
| SpeedMultiplierMax | 1.15 | Turn speed multiplier high |
| AttackSpeedMultiplierMin | 0.85 | Attack speed low |
| AttackSpeedMultiplierMax | 1.15 | Attack speed high |
| MassMultiplierMin | 0.85 | Mass low |
| MassMultiplierMax | 1.15 | Mass high |
| DamageMultiplierMin | 0.9 | Damage low |
| DamageMultiplierMax | 1.1 | Damage high |
| ShowStats | false | Log per-unit rolls |
Notes
- Rolls are stored on a per-unit component; the same unit keeps its stats for the whole battle.
- Ranged damage is scaled at hit time, so pooled projectiles are not affected for the wrong unit.
- Self-damage multiplier is left untouched.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: