Resorep DirectX 11
This tool can replace textures in DirectX 11 games. It has the same function as the umod tool in DirectX 9.
Screenshots 8 screenshots
About this mod Machine translation
This tool can replace textures in DirectX 11 games. It has the same function as the umod tool in DirectX 9.
English version address:
Author: Ray Wing
Chinese: Xiao Mo
This tool can replace map textures in DirectX 11 games.
It has the same function as the umod tool in DirectX 9
What if the game no longer supports it?
In theory, all games that support DirectX 11 can be supported. If your game cannot be used, please delete it manually.
game_d3d11.dll
ori_d3d11.dll
d3d11.dll
dllsettings.ini
Then try to reinstall it. If it still doesn't work, then it cannot be used.
Game version restrictions
Limitations of current version:
No limitations
Only supports one of the many map texture loading mechanisms of DirectX 11
Only games that support DirectX 11
There may be some unknown BUG
List of known supported games
Black Desert-(64-bit DirectX 11)
Rise of the Tomb Raider-(64-bit DirectX 11)
Hot-Blooded Scoundrel-(64-bit DirectX 11)
Assassin's Creed: Rogue-(64-bit DirectX 11)
Batman: Arkham Knight-(64-bit DirectX 11)
Just Cause 3-(64-bit DirectX 11)
Full list of other games:
Instructions for use
For those using Mod:
- Install Download Visual C++ Redistributable
2.Install Java Runtime Environment
- Double-click to run the version of "resorep.jar"
- Make sure Windows has access permissions to the game file directory
- Click "Add application" to select the game and run the exe to add the game
6. [Optional] If necessary, you can modify the loading of texture files from the specified directory
- Now you can close the program
8. Download the Mod that requires this tool
- Copy the downloaded Mod to the set folder
- Start the game to see the effect
For mod authors:
- Download Java Runtime Environment
- Double-click to run the version of "resorep.jar"
- Make sure Windows has access rights to the game file directory
- Click "Add application" to select the game and run the exe to add the game
- [Optional] If necessary, you can modify the loading of texture files from the specified directory
- Start the game
- To reduce the number of captured textures, wait for the first display of the textures you want to convert to the mod
- When the textures you want to mod are about to be displayed for the first time, enable the "Save original textures" checkbox.
9. Disable the "Save original textures" checkbox when the textures you want to enter into the mod are displayed in the game.
10Open the folder specified in "Save original textures to".
11. Modify the texture (Intel DDS Plug-in for Photoshop *Intel® Texture Works Plug-in | Intel® Software) You can change the texture resolution as needed as long as the original aspect ratio is maintained.
- Save the texture to a different folder using the same compression algorithm and set the mipmaps setting to "Generate mipmaps". You can add arbitrary text to a filename by putting the number after ~ in the filename and the text after ~. For example "123456789~example text.dds"
- Do not delete the original unmodified dds! In the event of a Resorep hashing algorithm change, it may be necessary to automatically update your modified texture later.
- Now when you have the modified texture, use the steps in the "For mod users" section.
By the way, his default location can be viewed in dllsettings.ini
Things to note:
- The option "Enable Mod Production Mode" needs to be turned on before starting the game. If the game has already been started and you want to turn on this function, you need to start the game with a program to take effect.
- Each game can set a different texture folder, which can be modified in the "dllsettings.ini" file
- For the configuration when using PS to save DDS files, you can view the pictures in the "For modders" folder
- This Chinese version refuses any reprinting, thank you for your cooperation!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.