RandomMapGenerator
This mod allows you to generate random maps. For more information visit github page
About this mod Author’s original text
Random map generator
A work in progress project for generating random maps for timberborn.
Unfortunately in order to walkaround source code when a user tries to create a new map, he will create a random one, hence the ability of creating a non-random map is disabled.
Before we load a map to the creator, we create a json file with some hardcoded values and heights generated randomly from algorithm discussed in the next section.
Generating map algorithm
I have prepared a few generators for maps. All of them implement IMapGeneratorModule. In order to switch to an older version of a generator, you need to change the module in TemporaryMapGenerator constructor.
The newest version of the generator is included in that class.
Below I will list all the generators in the orded of newest to oldest:
Simplest map generator
A generator that create a random heightmap of size [w,h]. The size range is [3,5] - modifiable in respected classes.
Installation
In order to install the mod follow the instructions from BepInEx website:
Feedback
If you have any feedback, please reach out to me at discord MSterczewski#0889
Authors
- @MSterczewski (aka Informati)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: