TW3 Geralt
Ready-to-use skeleton model of TW3 Geralt.
Screenshots 1 screenshots
About this mod Machine translation
Ready-to-use skeleton model of TW3 Geralt.
Finally managed to extract Geralt's skeleton/skeleton, tested it in game, and it works - so I thought I'd share it as a .blend file for anyone else who wants to skip the extra step of extracting and preparing their own.
Utilize the armature...convert the armor mesh you want
Starting from .w2mesh using modkit to .fbx, run .fbx
Autodesk's standalone FBX converter exports it as .dae. Import .dae into Blender 2.78 and remove loaded armature
It (the armature is very unstable, but the mesh is perfect and has
Material/UV/weight intact. ) now appends the provided Geralt
armature, and using Blender's outline, drag and drop each mesh icon
Select the armature icon for "Armature Deform" when you let go.
That's it...you can edit the mesh however you like and then export it back
fbx (the settings that worked for me were forward: -z, up:y, path:copy,
primarybone:y,secondarybone:x,nodetype:limbnode,leafbones:no),
and restored it via modkit again.
Is some other armature needed? The steps are very similar: .w2mesh -> .fbx -> .dae, delete mesh then merge all
Separating individual joints into individual skeletons via "connections"... but
You have to use Blender 2.76 to import the .dae as an armature
The only version that can be read correctly and retained
Joint rotation. Once you save it to .blend it will work
Blender 2.78 will be just fine (hopefully future versions will be too.)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.