ModKitchen - GUI for The Witcher 3 ModKit

by vervurax·v1.0.1·Updated 2019-02-18

Cancel, export and import files easily using the GUI.

Screenshots 5 screenshots

About this mod Machine translation

Cancel, export and import files easily using the GUI.

ModKitchen - The Witcher 3 ModKit

v 1.0.1 GUI

Require:

Read the official ModKit manual. serious. .NET Framework 4.5

The Witcher 3 Modification Tool

There are no spaces in the path. The only paths that can have spaces are ModKit (wcc_lite.exe) and installed games (uncooking).

Remember to set the path before running. Otherwise it will throw ugly errors (but it shouldn't crash). I'm making a warning.

What does it do?

The goal is to have a GUI to help you work with your mod's game files without having to type things into the command line.

Unlock game content.

Export an entire directory at once (recursive directory search)

Export a list of selected files.

Exported files remain in their original relative paths for easy importing. (You can set the output path to be the same as the "uncooked path" to save new files in their corresponding source folders)

Import and build your mod.

Remember the main paths (wcc and uncooked directories)

As a wcc_lite wrapper, it only operates on a limited set of file types. The script has ScriptStudio.

What will it do?

Reduce errors. If everything is set up correctly, it should work as expected.

Maybe there are more options. Looks better.

Building examples:

Export the file to C:\MyNewMod\Modded\

The program will save the file with the relevant library path, so you should get something like C:\MyNewMod\Modded\characters\models\main_npc\dandelion\model\t_01_ma__dandelion.fbx

Modify the file.

In the Build tab, write a name for the mod. For example "DandelionTheGuitarHero". Spaces will be consumed automatically, so there is no point in entering them.

Select C:\MyNewMod\ as the working directory.

Hit build.

Pray to Melitele it works.

Go to C:\MyNewMod\Packed\ and zip the "modDandelionTheGuitarHero" folder and share it on :) Or just copy it to your game's mod folder and enjoy.

The GUI calls wcc_lite.exe, which takes a long time to actually start operating. In export and import mode it starts a new instance for each file, so don't export large batches, no matter what you have to do. When you see the black command window, give it some time. I tried running multiple instances of wcc at the same time but then it crashed so there is no other reliable way.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
ModKitchen - 巫师3 ModKit的GUI
File size
13.4 KiB