LOD NPC
Just a MOD that increases NPC display details: weapons, armor, work items, plate armor mirrors, tattoos, etc.
Screenshots 4 screenshots
About this mod Machine translation
Just a MOD that increases NPC display details: weapons, armor, work items, plate armor mirrors, tattoos, etc.
What does this MOD do?
This is just a small mod that increases the display distance of NPC materials (primary, secondary, crowd and horse vanilla and both DLC), I mean armor, weapons, work items, mirrors of plates.
Armor, tattoos, etc... It also increases the distance of the load
monsters (not everything compatible with savage blood) and animals
(Not all are intended to be compatible with modA_HDReworkedProject, and
modaHDBirds_v12)
Why?
Because seeing that Raidan soldier's armor pissed me off
Totally reflected by metal, just looks very slow, same
Helmet for Nilfgaardian officer and in
New Wigrad Port. So basically the mod allows to show armor
Show the NPC while showing its head (this avoids
Alone ahead of us). But be careful, Mod
Does not increase texture loading speed. when a texture
Even if you are right in front of the character, it still remains dark,
This is a loading speed issue, not a display distance issue.
Does not increase the display distance of NPC, only increases the display
The physical distance between them. However, there are some NPC armors and
Weapons who don't work (10% of weapons don't work) either because of corruption issues with pierced clothes and fur clothes (mainly beggars and farmers) or because of conversions
Problem (cannot convert profile about Baron)
If anyone can try converting the file from .w2mesh to fbx please let me know if you have the same problem.
Regarding weapons and item engineering, they are limited by the pop-up of 3D objects, so you won't always see the weapon appear at a distance, but once attached it won't fall off when you are over 100 meters away.
Vulnerabilities:
-The main flaw was about the torn coat and the unevenness of the fur, which I couldn't successfully fix after dozens of hours of work, and that was the bug... so the only solution was to make two different files,
One has the correct texture and the other has the bad texture. Like this, if a modifier experiments more and finds a solution, he will already have all the files that created the problem.
So due to this flaw, they have a chance that some textures don't load at 100 meters, so part of the NPC's body is transparent over long distances (this doesn't happen very often, but sometimes in rural areas).
-Another drawback of Toussaint is that the character's head is not on the body and the character is blocked in a position like T.
Instructions below.
ask:
-This mod should be used with HQfaceV3 to have NPCs in HQ body and head
(hair) included.
-In the user files you have to adjust _SpawnedLimit=150_ to _SpawnedLimit=1000 (I put 1000 to make sure you have the maximum value), but if you have bugs with NPCs in Toussaint's "T" position, I recommend downgrading the value to 100 (equal to the value high). This value fixes the bug.
-In the user files, _MeshLODDistanceScale=2_ must be adjusted
_MeshLODDistanceScale=10_
-In C:\Program Files(x86)Origin GamesThe Witcher 3 Wild Huntbinconfigbase you have the ressource file, in this file you can make the following adjustments:
[resource loading]
The bigger the file queue size during gameplay (when there are no loading screens) the better
FileQueueSizeGame=1000 (put the value between 900 and 4000 and test)
The bigger the size of the file queue during the loading cycle (when the loading screen is present) the better
This adjustment of FileQueueSizeLoading=25000 can reduce the pop-up of NPC (especially Toussaint), but it also seems to increase the risk of T bug in NPC.
Performance Coast:
In theory, this approach should increase the risk of stuttering. if you
You should try adjusting DecalBudget=100 to
512, TextureMemoryBudget=800 to 4096, TerrainTileMipDataBudget=100
512. For me, this adjustment saves a lot of hassle. Do not use
If the configuration of the pc is very low, or at least gradually increasing the value
Doesn't increase your authority but implements …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.