ManualAutoLoot

by IcemanSR·vV2.0·Updated 2019-02-20

- Restore the functionality of E! Things you open with E will never be automated -

About this mod Machine translation

  • Restore the functionality of E! Things you open with E will never be automated -

Automatically separated keys

Bindings - individual key bindings for herbs

Compatible with 1.3 in

Here it is, for those of you who have been waiting for regular loot for the E key and auto-notes using separate keys. E is not affected by automatic injection, allowing

You play like normal.

Revise:

If you open a container like this (using E), manual loot using E will never touch anything in the loot

You can still use autoloot keybind to automate everything! If you define steal it will steal automatically injected. The use of E is not affected by this! Regardless of autoloot, it will always run fine.

Herbal booty is silent!

So now you can safely use E Button Games to play as you wish. Or Autoloot the specific key bindings you want. And Autoloot Herbs also have separate key bindings.

PS

Don't forget to delete previous autoloot mods!

This is a standalone mod and doesn't require anything else.

My personal input configuration:

IK_NumPad0 =(Action = AutoLootHerbsRadius)

**** BE AWARE ****This is the capital N and capital P in IK_NumPad0

IK_Tilde =(Action = AutoLootRadius)

I recommend not using a keybinding like U but something else. Because U behaves badly it doesn't heat the weapon so you are always running etc.

You can use a script like this to use constant herbal loot: ; -----------------------------------------

SingleInstance force

IfWinActive ahk_exe witcher3.exe

~W::

While GetKeyState(“W”,“P”){

Send {Numpad0 Down}

sleep 50

Send {Numpad0 Up}

}

return; -----------------------------------------

It would be nice if you bundled herbal loot on NumPad0 which I did so you could constantly loot herbs while moving.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
手动AutoLoot
File size
31.8 KiB