Igni - A GUI character mod cooker
A nice and simple GUI for crafting, modifying and everything else. Once you've made your mod, just type its name in Igni and "Bake it!"
Screenshots 3 screenshots
About this mod Machine translation
A nice and simple GUI for crafting, modifying and everything else. Once you've made your mod, just type its name in Igni and "Bake it!"
This is the first version of BETA. Testers looking for modified textures/models to try this out and let me know how it works and any improvements they might want. It should already work, but I wish it had been in beta for a while.
Next version:
Texture preview
Drag and drop to Igni
a help file(!)
DLC support
Installing mod even if game files are on different drives Fixed in 0.1.0.2
I know there is another tool (ModKitchen) which is a very nice looking wrapper around the wcc_lite tool. The way I work, I prefer a simpler GUI. So try this, try ModKitcher, try the command line yourself, decide which one you want to use, but please give me feedback if you use it.
How to use: place
Uncooked files in <Directory>/Uncooked and mods in <Directory>/mods. Your mod path should be <Directory>/mods/<yourmod>/Raw - all your fbx, tga, etc. files should be in <Directory>/mods/<yourmod>/Raw. If not, try the "Browse" button to find the original resource folder.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.