Blender Easy-sculpt
A Blend file with Geralt's head mesh and facial skeleton...a quick start to creating new player faces.
Screenshots 1 screenshots
About this mod Machine translation
A Blend file with Geralt's head mesh and facial skeleton...a quick start to creating new player faces.
Basic steps:
- ) open the blend file, activate engraving mode and engrave! don't want
Worried about accidentally moving the eye or neck seams out of place?
They will be locked in place and cannot be moved.
2.) Once completed, click the "More" arrow next to the shapekey bin,
Select "Create new shape from blend" and note
The name of the new shapekey displayed in the box!
3.) Next, delete the base shapeky FIRST, then
Delete your sculpt and then delete the New Shape Blend key you created
(This will eventually become the permanent shape of the grid.)
- ) export to FBX (format: 7.4bin, scale: all/local/1.0, forw: -z up: y
items:arm + mesh,paths:copy,
Type: limbnode, leafbones: no)
The main header to be replaced with the modified grid is:
characters \ models \ geralt \ head \ model \ h_00_mg__geralt.w2mesh
characters \ models \ geralt \ head \ model \ h_00_mg__geralt_tattoo.w2mesh
characters \ models \ geralt \ head \ model \ h_01_mg__geralt.w2mesh
characters \ models \ geralt \ head \ model \ h_01_mg__geralt_tattoo.w2mesh
characters \ models \ geralt \ head \ model \ ep1_mark \ h_00_mg__geralt_mark.w2mesh
characters \ models \ geralt \ head \ model \ ep1_mark \ h_00_mg__geralt_mark_tattoo.w2mesh
characters \ models \ geralt \ head \ model \ ep1_mark \ h_01_mg__geralt_mark.w2mesh
characters \ models \ geralt \ head \ model \ ep1_mark \ h_01_mg__geralt_mark_tattoo.w2mesh
There are other shaving scenes used in the palace of the Emperor Emir, but I
Usually don't bother with those as it's not worth spending a few seconds on
Screen Time (Only half of people even see that.) :)
Since Geralt is always in the center of the screen, I don't care about his
The head disturbs the LOD, but starts from
Remove the LOD directive in each header's material definition (i.e. remove the normally non-zero "LOD_info" line) on line 6, add
The entire "material1" block, usually lines 15-18. ) This will force the modification
High-resolution head that can be used even in rare instances of cut scenes where the camera is far away.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.