Unreal Engine Project SDK
This is a working Unreal Engine project created based on a UE4SS dump
Screenshots 1 screenshots
About this mod Machine translation
This is a working Unreal Engine project created based on a UE4SS dump
Unreal Engine Project SDK
🚀 **A complete Unreal Engine project created based on a UE4SS dump**
✨ Core Functions
- Allows blueprint modders to use native game classes directly
- Supports accessing game native functions from C++ or Blueprints
- Provides the base C++ class that all Blueprint classes inherit from
🛠️ How to use
1️⃣ Build Unreal Engine for TOW2
Obsidian has modified the Unreal Engine source code and the changes can be found at:
**step:**
- Visit the Unreal Engine GitHub repository:
- Clone the project and switch to the 5.4.4-TOW2 branch
- Compile Unreal Engine according to README instructions
⚠️ **Note: Depending on your computer configuration, this process may take a long time**
2️⃣ Build the UProjArkansas project
**step:**
- Download the project or clone it from here:
- Right click on the Arkansas.uproject file to generate "Visual Studio Project File"
- Open the project in Visual Studio → Compile
- Open editor
- Create mods and have fun!
📝 IMPORTANT NOTE
- This project contains only C++ classes that all blueprint classes inherit from
- Still need to use Fmodel to create resource/blueprint dummy objects to be used in the project
- Compiling Unreal Engine and projects requires programming knowledge and may be difficult for the first time.
- If you need help with Unreal Engine module production, you can join the relevant Discord server
🔧 Mod Loader
To load blueprint mods you need a mod loader, recommended:
BP Mod Loader (created by KZekai)
🙏 Acknowledgments
**Project link:**
Special thanks to the UE4SS team for this great tool!
---
🎮 **Start your modding journey and create your own gaming experience! **
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.