Unreal Engine Project SDK

by nathdev·v1.0·Updated 2025-10-28

This is a working Unreal Engine project created based on a UE4SS dump

Screenshots 1 screenshots

About this mod Machine translation

This is a working Unreal Engine project created based on a UE4SS dump

Unreal Engine Project SDK

🚀 **A complete Unreal Engine project created based on a UE4SS dump**

✨ Core Functions

  • Allows blueprint modders to use native game classes directly
  • Supports accessing game native functions from C++ or Blueprints
  • Provides the base C++ class that all Blueprint classes inherit from

🛠️ How to use

1️⃣ Build Unreal Engine for TOW2

Obsidian has modified the Unreal Engine source code and the changes can be found at:

**step:**

  • Visit the Unreal Engine GitHub repository:
  • Clone the project and switch to the 5.4.4-TOW2 branch
  • Compile Unreal Engine according to README instructions

⚠️ **Note: Depending on your computer configuration, this process may take a long time**

2️⃣ Build the UProjArkansas project

**step:**

  • Download the project or clone it from here:
  • Right click on the Arkansas.uproject file to generate "Visual Studio Project File"
  • Open the project in Visual Studio → Compile
  • Open editor
  • Create mods and have fun!

📝 IMPORTANT NOTE

  • This project contains only C++ classes that all blueprint classes inherit from
  • Still need to use Fmodel to create resource/blueprint dummy objects to be used in the project
  • Compiling Unreal Engine and projects requires programming knowledge and may be difficult for the first time.
  • If you need help with Unreal Engine module production, you can join the relevant Discord server

🔧 Mod Loader

To load blueprint mods you need a mod loader, recommended:

BP Mod Loader (created by KZekai)

🙏 Acknowledgments

**Project link:**

Special thanks to the UE4SS team for this great tool!

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🎮 **Start your modding journey and create your own gaming experience! **

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
UProjArkansas-master.zip
File size
4.7 MiB